Search found 2002 matches

by cazfi
Wed Oct 20, 2021 5:49 am
Forum: General discussion
Topic: Crosser based nightly Windows builds
Replies: 1
Views: 179

Re: Crosser based nightly Windows builds

One notable addition since 3.0.0-beta3, and thus available only in these nightlies at the moment, is the (foreign) wonders list dialog in the gtk3.22-client - including Small Wonders that are not shown anywhere else in any client.
by cazfi
Tue Oct 19, 2021 4:10 am
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 107
Views: 68295

Re: Correct the rulesets civ1 and civ2

Yeah, sloppy writing (hadn't thought it through) in '41. There are several cases where firepower is set to 1, and all of them should be handled, in a consistent manner. Pearl Harbour rule was more like an example. '40 is more of a ruleset cleanup than something that is supposed to have functional ef...
by cazfi
Mon Oct 18, 2021 12:53 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 123
Views: 60324

Re: Changes in what a 3.1 ruleset can do

Scripting API now has Tile:show(player) and Tile:hide(player) methods for making tiles visible or hiding them from a player. osdn #42973
by cazfi
Sat Oct 16, 2021 1:31 am
Forum: Contribution
Topic: Windows Installer test builds (freeciv-3.2)
Replies: 5
Views: 1740

Re: Windows Installer test builds (freeciv-3.2)

New freeciv master development branch Windows (msys2) build from sources of 15-Oct-21 (3.1.90.6-dev-211015), commit '0bb6740fcc', available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 210831
by cazfi
Fri Oct 15, 2021 1:00 am
Forum: Tech support
Topic: Generic build scripts
Replies: 21
Views: 13054

Re: Generic build scripts

I ported the script to Manjaro Linux: http://files.freeciv.org/tools/freeciv-builders/freeciv-manjaro.sh New version (1.05): - Dropped support for freeciv-2.5 - Added support for building freeciv-3.1 alphas Notable thing about the 3.1 support is that when one builds Qt-client with this script, it g...
by cazfi
Thu Oct 14, 2021 10:28 pm
Forum: Single player
Topic: How comes my initial units now die off quickly ?
Replies: 2
Views: 91

Re: How comes my initial units now die off quickly ?

Sounds like you've set server setting 'killunhomed' to a nondefault value. > explain killunhomed Option: killunhomed - Slowly kill units without home cities (e.g., starting units) Description: If greater than 0, then every unit without a homecity will lose hitpoints each turn. The number of hitpoint...
by cazfi
Mon Oct 11, 2021 10:07 pm
Forum: Wishlist
Topic: Use trade from previous TC in traderoute bonus calculation
Replies: 3
Views: 243

Re: Use trade from previous TC in traderoute bonus calculation

like using city size instead of trade. That's what you get with the server setting trade_revenue_style value CLASSIC. In 3.0: > explain trade_revenue_style Option: trade_revenue_style - Trade revenue style Description: The formula for the trade a city receives from a traderoute. CLASSIC revenues ar...
by cazfi
Mon Oct 11, 2021 9:09 pm
Forum: Contribution
Topic: Anonymous bug reports and other tickets to osdn temporarily disabled
Replies: 1
Views: 139

Anonymous bug reports and other tickets to osdn temporarily disabled

Somebody started to fill a ticket in osdn with garbage comments (70 comments in a couple of minutes). I had to disable anonymous access for now. I will try to enable it again after a while hoping that the garbage flow has stopped.
by cazfi
Mon Oct 11, 2021 2:39 pm
Forum: Single player
Topic: Cant Transform
Replies: 2
Views: 131

Re: Cant Transform

Assuming civ2civ3 ruleset (the default in 3.0), Help -> Units -> Engineers say: "With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order."

Do you know Fusion Power?