Search found 2013 matches

by cazfi
Sat Oct 23, 2021 11:52 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 12
Views: 267

Re: Source code for Freeciv-web running on Freecivweb.org

My patience aside, the one month from the first notice of the noncompliance is, like they were already warned weeks ago, important in that AGPL states that if they don't restore their compliance within 30 days from the notice, their right to use freeciv-web is not restored when they do. Further not...
by cazfi
Sat Oct 23, 2021 11:30 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 12
Views: 267

Re: Source code for Freeciv-web running on Freecivweb.org

Amateur non-expert here, can someone explain in Simple English why FCW is currently not compliant with AGPL? Is it the restrictive licence they invented or is there something else? The main problem I see (I don't know if Andreas has more in his mind) is that even though AGPL grants their users righ...
by cazfi
Sat Oct 23, 2021 10:43 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 12
Views: 267

Re: Source code for Freeciv-web running on Freecivweb.org

My patience aside, the one month from the first notice of the noncompliance is, like they were already warned weeks ago, important in that AGPL states that if they don't restore their compliance within 30 days from the notice, their right to use freeciv-web is not restored when they do.
by cazfi
Sat Oct 23, 2021 9:34 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 12
Views: 267

Re: Source code for Freeciv-web running on Freecivweb.org

Complaints happened against FCW and not TnT because FCW deleted and ignored posts requesting the source code. TnT was simply just started, genuine incompetence is why the source code was not properly up. No one believes that is the case with FCW however. I could go on but to sum it up; people did n...
by cazfi
Sat Oct 23, 2021 8:13 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 12
Views: 267

Re: Source code for Freeciv-web running on Freecivweb.org

Canik wrote:So I believe FCW is indeed compliant again.

For the record: They are not.

But it's a welcome and important step that they have taken towards compliance.
by cazfi
Sat Oct 23, 2021 4:48 am
Forum: Freeciv-web
Topic: Answers to some allegations against Freecivweb.org
Replies: 2
Views: 64

Re: Answers to some allegations against Freecivweb.org

Stop playing the victim when you've been aggressively refusing to become AGPL compliant soon a month since your non-compliance was first pointed out to you.
by cazfi
Sat Oct 23, 2021 4:19 am
Forum: Freeciv-web
Topic: Answers to some allegations against Freecivweb.org
Replies: 2
Views: 64

Re: Answers to some allegations against Freecivweb.org

Allegation: Freecivweb.org changed the license of Freecivweb to be more restrictive. Untrue. Freecivweb.org has rules for contributing to our repository and Terms of Service for using our site. Nobody has complained about your rules for contributing, but about the "...nor release source code.....
by cazfi
Thu Oct 21, 2021 11:52 pm
Forum: Rulesets and modpacks
Topic: Building requirement(s): is it possible to have a OR b?
Replies: 9
Views: 212

Re: Building requirement(s): is it possible to have a OR b?

There is no support for ORed requirements. To mitigate the problem, there are a couple of concepts that work in some common cases: - There can be multiple effects doing the same thing but with different requirements - There can be multiple action enablers enabling the same thing but with different r...
by cazfi
Thu Oct 21, 2021 11:44 pm
Forum: Rulesets and modpacks
Topic: Building requirement(s): is it possible to have a OR b?
Replies: 9
Views: 212

Re: Building requirement(s): is it possible to have a OR b?

I have a similar problem in terrain.ruleset with adding a canal extra. I would like it to be enabled with either an oceanic OR river tile adjacent, but that does not seem possible currently. I've tried some workarounds that are not entirely satisfactory. Have you tried that by introducing two separ...
by cazfi
Thu Oct 21, 2021 11:36 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 3
Views: 337

Re: Art required for freeciv proper (3.1)

New event icon ( data/misc/events.png ) needed for finding a map from a hut.