Search found 3118 matches

by cazfi
Thu May 16, 2024 4:49 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 88
Views: 2738933

Re: Changes in what a 3.2 ruleset can do

Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the CityStatus requirement. osdn #45236
by cazfi
Wed May 15, 2024 12:06 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 25
Views: 80058

Re: Changes in what a 3.3 ruleset can do

Trade Goods now have a "select_priority" controlling which good trade route will carry. osdn #48250
by cazfi
Sun May 12, 2024 9:51 pm
Forum: Art and tilesets
Topic: Audiospec format updates (freeciv-3.2)
Replies: 1
Views: 34182

Re: Audiospec format updates (freeciv-3.2)

Soundset feature.

Governments now have sound tags for sound (or tune) to play after switching to that government. osdn #46600
by cazfi
Sat May 11, 2024 12:17 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 88
Views: 2738933

Re: Changes in what a 3.2 ruleset can do

Fourth Fake Generalized Bombard action. RM #523

This allows, e.g., four different bombard ranges.
by cazfi
Thu May 09, 2024 8:00 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 25
Views: 25409

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 09-May-24 (3.1.94.5-alpha2+-240509), commit '247f5560ea', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since previous snapshot build: gitlog-37229f4996.....
by cazfi
Thu May 09, 2024 3:50 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 25
Views: 80058

Re: Changes in what a 3.3 ruleset can do

Support added for Local range Tech requirements. RM #512

The most obvious use-case is giving science bonus for researching specific tech.
by cazfi
Mon May 06, 2024 2:59 pm
Forum: Single player
Topic: Spaceship launch
Replies: 2
Views: 127

Re: Spaceship launch

It's heavier with the additional modules, so it's slower if you have the same number of engines to provide the thrust.
by cazfi
Sat May 04, 2024 5:06 pm
Forum: Single player
Topic: Hey, what's happening
Replies: 26
Views: 1357

Re: Hey, what's happening

I compiled an freeciv-3.1 modpack installable with the modpack installer utility that comes with freeciv. This modpack contains most of the scenarios that come with the main freeciv distribution, but changed so that they are locked to use classic ruleset. Enter URL https://www.cazfi.net/freeciv/modi...
by cazfi
Fri May 03, 2024 5:57 pm
Forum: Art and tilesets
Topic: Nets tile extra
Replies: 8
Views: 1572

Re: Nets tile extra

Hexemplio worked fine.

I also tried to use trident version for isotrident, but I think it's a bit too big. Especially next to coast, lots of the nets appear over land.
by cazfi
Wed May 01, 2024 3:15 pm
Forum: Single player
Topic: Hey, what's happening
Replies: 26
Views: 1357

Re: Hey, what's happening

Sigh, Windows. You don't have write permissions to the current directory.

I'll try to figure out a relatively simple way to work around this.