Search found 3344 matches

by cazfi
Mon Jun 30, 2025 12:11 pm
Forum: Contribution
Topic: v.3.3: Action "Civil_War"?
Replies: 1
Views: 419

Re: v.3.3: Action "Civil_War"?

In short: It replaced game.ruleset civstyle.civil_war_enabled.

But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
by cazfi
Sat Jun 28, 2025 6:55 pm
Forum: Art and tilesets
Topic: Freeciv-3.3 updates to tileset format
Replies: 6
Views: 14045

Re: Freeciv-3.3 updates to tileset format

Support for animated unit sprites added. RM #1480
by cazfi
Thu Jun 26, 2025 5:28 am
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 4997

Re: Why won't the AI make nukes or aircraft?

The problem is in in fuel usage, so look for checks against building fuel using units.
by cazfi
Wed Jun 25, 2025 10:48 pm
Forum: Upcoming Releases
Topic: Towards 3.2.0-RC1
Replies: 2
Views: 4244

Re: Towards 3.2.0-RC1

First draft of changes relative to 3.2.0-beta2: https://www.freeciv.org/wiki/NEWS-3.2.0-RC1

Freeciv-3.2 changes relative to freeciv-3.1 at https://www.freeciv.org/wiki/NEWS-3.2.0
by cazfi
Mon Jun 23, 2025 7:42 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 4997

Re: Why won't the AI make nukes or aircraft?

Anyway, it's not hard to get AI to build aircraft (just remove whatever guards there is protecting AI from that), but it would be very hard to get AI to use those aircrafts sensibly once it has built them, i.e., not to lose masses of them to out-of-fuel.
by cazfi
Mon Jun 23, 2025 7:15 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 4997

Re: Why won't the AI make nukes or aircraft?

That handicap is set on "restricted", "novice", and "easy" difficulty level AIs.
E.g.:

Code: Select all

/help easy
...
  Doesn't build air units.
...
Higher difficulty levels do not have that handicap.
by cazfi
Mon Jun 23, 2025 2:49 pm
Forum: Art and tilesets
Topic: Freeciv-3.3 updates to tileset format
Replies: 6
Views: 14045

Re: Freeciv-3.3 updates to tileset format

Sprites of "Cardinals" extra style can be animated. RM #1454
by cazfi
Sun Jun 22, 2025 4:02 pm
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 4271

Re: New Trade Ruleset for more comprehensive trading system

Trying to adjust the ruleset format as you encounter issues is one way to proceed.

Still, this document how to do ruleset update all the way from stable freeciv-3.0 format to stable freeciv-3.1 format likely comes handy: https://www.freeciv.org/wiki/How_to_upd ... 3.0_to_3.1
by cazfi
Sun Jun 22, 2025 3:27 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 5
Views: 9497

Re: Changes in what a 3.4 ruleset can do

New requirement type FutureTechs RM #1425
by cazfi
Sun Jun 22, 2025 8:30 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 4271

Re: New Trade Ruleset for more comprehensive trading system

It's some development, not stable, format anyway:

Code: Select all

options="+Freeciv-ruleset-Devel-2017.Jan.02"
So would not work with any stable freeciv version.