Search found 3121 matches

by cazfi
Tue May 21, 2024 3:08 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 26
Views: 80203

Re: Changes in what a 3.3 ruleset can do

Lua: New create_trade_route() method. osdn #46550
by cazfi
Fri May 17, 2024 8:57 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 13
Views: 11758

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 17-May-24 (3.2.91.8-dev-240517), commit 'dec3490ee2', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
by cazfi
Fri May 17, 2024 6:51 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 89
Views: 2739349

Re: Changes in what a 3.2 ruleset can do

Lua: server.popup_image(watcher, image tag) added. RM #546
by cazfi
Thu May 16, 2024 4:49 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 89
Views: 2739349

Re: Changes in what a 3.2 ruleset can do

Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the CityStatus requirement. osdn #45236
by cazfi
Wed May 15, 2024 12:06 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 26
Views: 80203

Re: Changes in what a 3.3 ruleset can do

Trade Goods now have a "select_priority" controlling which good trade route will carry. osdn #48250
by cazfi
Sun May 12, 2024 9:51 pm
Forum: Art and tilesets
Topic: Audiospec format updates (freeciv-3.2)
Replies: 1
Views: 34262

Re: Audiospec format updates (freeciv-3.2)

Soundset feature.

Governments now have sound tags for sound (or tune) to play after switching to that government. osdn #46600
by cazfi
Sat May 11, 2024 12:17 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 89
Views: 2739349

Re: Changes in what a 3.2 ruleset can do

Fourth Fake Generalized Bombard action. RM #523

This allows, e.g., four different bombard ranges.
by cazfi
Thu May 09, 2024 8:00 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 25
Views: 25532

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 09-May-24 (3.1.94.5-alpha2+-240509), commit '247f5560ea', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since previous snapshot build: gitlog-37229f4996.....
by cazfi
Thu May 09, 2024 3:50 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 26
Views: 80203

Re: Changes in what a 3.3 ruleset can do

Support added for Local range Tech requirements. RM #512

The most obvious use-case is giving science bonus for researching specific tech.
by cazfi
Mon May 06, 2024 2:59 pm
Forum: Single player
Topic: Spaceship launch
Replies: 2
Views: 172

Re: Spaceship launch

It's heavier with the additional modules, so it's slower if you have the same number of engines to provide the thrust.