Search found 1661 matches

by cazfi
Thu Jun 27, 2019 5:49 am
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 6
Views: 377

Re: Status of freeciv-3.0

cazfi wrote:That Windows build is now available.

I plan to make a quick (within a week from now) iteration on that. New build should have Bug #823431 fixed for you ruleup pleasure, and amplio2 and trident extra_units included.
by cazfi
Wed Jun 26, 2019 1:23 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 18
Views: 4585

Re: Changes in what a 3.1 ruleset can do

Added server settings for setting chance of losing some money, and enemy receiving it, when inciting a city fails. Feature #797697
by cazfi
Tue Jun 25, 2019 9:59 am
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 35
Views: 3309

Re: R.I.P Not responding.

It's been a matter of priorities. I sense that fc2.6.1 may be not that far off so I am trying to second guess as to what may be the best use of my time - but I have to admit that I am not as surefooted on this as I would like to be. I don't know your personal priorities, but have you considered tak...
by cazfi
Mon Jun 24, 2019 4:08 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 33
Views: 5297

Re: Amplio graphics

Who should be credited for these graphics, and are they all GPLv2+ licensed?
by cazfi
Mon Jun 24, 2019 3:53 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13603

Re: Correct the rulesets civ1 and civ2

nef wrote:Finally, another change to help text

Already being handled in Bug #822926
by cazfi
Mon Jun 24, 2019 1:00 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 6
Views: 377

Re: Status of freeciv-3.0

S3_0 datafile formats are in a sort of semi-freeze already. We don't expect formats to change any more (short of setting the final 3.0 capstrings), but as there's no hard freeze yet, we can still change them if something critical comes up. I'm planning version number bump to indicate all that ( Fea...
by cazfi
Mon Jun 24, 2019 12:58 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 21
Views: 9182

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 23-Jun-19 (2.95.90-alpha2+-190623), commit 'c1a6c524a2', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ - Built against msys2 environment 190523 - Datafile formats have not yet been frozen for 3.0, but formats in t...
by cazfi
Mon Jun 24, 2019 11:40 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 65
Views: 9496

Re: Trident graphics

by cazfi
Mon Jun 24, 2019 10:06 am
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 152

Re: [SOLVED] Different starting settings: government and palace

Just checking, starting government is about the only thing that can be nation - specific in the game, right? Starting techs, starting buildings, starting units, trait values. Specific nation can be a requirement in anything that takes requirement vectors. With root_req usage entire tech trees can b...
by cazfi
Sun Jun 23, 2019 3:15 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 65
Views: 9496

Re: Trident graphics

Here is trident extra_units.png and a beginning of extra_units.spec with grid definition in place. I decided to have that grid with one pixel borders between cells, unlike trident units.png. When pasting units to that grid, a couple of them leaked on top of borders (didn't fit in their cell). I hope...