Search found 3458 matches
- Mon Mar 09, 2026 7:02 am
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 30
- Views: 243289
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv-3.3 Windows (msys2) build with meson, from sources of 8-Mar-26 (3.2.94.2-alpha2+260308), commit '542c75babb', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-efba3b650f..54...
- Sat Feb 28, 2026 4:01 pm
- Forum: Announcements
- Topic: Stable release 3.2.3
- Replies: 1
- Views: 8682
Re: Stable release 3.2.3
Windows installers are now available.
- Fri Feb 27, 2026 11:31 pm
- Forum: Announcements
- Topic: Stable release 3.2.3
- Replies: 1
- Views: 8682
Stable release 3.2.3
3.2.3 is a generic bugfix release. See the full list of changes.
Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
- Fri Feb 27, 2026 7:21 pm
- Forum: Wishlist
- Topic: Change name of cities
- Replies: 1
- Views: 6871
Re: Change name of cities
Which client you are using?
Gtk-clients have "Rename" in city dialog "Settings" tab.
Qt-client has city name button under city map in city dialog.
sdl-clients have city name button in the bottom of the city dialog.
Gtk-clients have "Rename" in city dialog "Settings" tab.
Qt-client has city name button under city map in city dialog.
sdl-clients have city name button in the bottom of the city dialog.
- Sun Feb 22, 2026 11:53 pm
- Forum: Upcoming Releases
- Topic: Towards 3.2.3
- Replies: 1
- Views: 39366
Re: Towards 3.2.3
There has been 67 fixes towards 3.2.3 since 3.2.2.
The NEWS for 3.2.3: https://www.freeciv.org/wiki/NEWS-3.2.3
The NEWS for 3.2.3: https://www.freeciv.org/wiki/NEWS-3.2.3
- Sun Feb 15, 2026 1:39 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
- Replies: 10
- Views: 119046
Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 15-Feb-26 (3.3.90.10-dev-260215), commit 'd6d6ac1318', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: gi...
- Thu Feb 05, 2026 3:57 am
- Forum: Gameplay
- Topic: How do I play the map I created
- Replies: 1
- Views: 24101
Re: How do I play the map I created
To save the scenario, Edit -> Save Scenario.
- Wed Feb 04, 2026 3:11 am
- Forum: Single player
- Topic: Useless bombers?
- Replies: 16
- Views: 101950
Re: Useless bombers?
Sounds like you want to make them to use the regular attack instead of bombardment. Removing the "Bombarder" flag from them in the units.ruleset should do the trick.
- Mon Feb 02, 2026 9:57 pm
- Forum: Single player
- Topic: Useless bombers?
- Replies: 16
- Views: 101950
Re: Useless bombers?
Actually I think that it's SAM Battery that has turned underpowered by these rules (as it doesn't provide any protection from Bombers or Helicopters): RM #1931
- Mon Feb 02, 2026 3:38 pm
- Forum: Single player
- Topic: Useless bombers?
- Replies: 16
- Views: 101950
Re: Useless bombers?
In your screenshots all the present units have lost hitpoints, so at least bombardment attack has worked as expected. Balance is harder to evaluate. How many stealth bombers should it take to reduce all (possibly dozens) defenders to just one hitpoint? Remembering that the Stealth Bomber itself is n...