Search found 1604 matches

by cazfi
Wed Apr 10, 2019 5:07 am
Forum: Tech support
Topic: Stored Games Folder Linux Mint 19.1
Replies: 2
Views: 60

Re: Stored Games Folder Linux Mint 19.1

~/.freeciv/saves
by cazfi
Tue Apr 09, 2019 7:45 am
Forum: Tech support
Topic: Ai, Ai, Ai!
Replies: 1
Views: 52

Re: Ai, Ai, Ai!

In addition to land bombardment rule, also pearl harbour rule can set firepower to 1, breaking attempts to play with HP & firepower at civ1 ruleset.
by cazfi
Sat Apr 06, 2019 5:45 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 52

Re: Cross-compiling for Windows

My guess would be that the wrong include path gets added by pkg-config finding build system version of some package. (I don't know where you are expecting to get windows versions of all the freeciv dependencies)
by cazfi
Sat Apr 06, 2019 5:21 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 52

Re: Cross-compiling for Windows

In S3_0 or master, see windows/installer_cross/winbuild.sh. I should have scripts for older branches still available if you need them.
by cazfi
Sun Mar 31, 2019 5:45 pm
Forum: Gameplay
Topic: Playing as Barbarians in FreeCiv
Replies: 5
Views: 166

Re: Playing as Barbarians in FreeCiv

Note that there's barbarian players , and barbarian nations . Barbarian player is a special AI player, so human can't play that. Usually barbarian nations are played by barbarian players, but that can be changed. Most of the special handling of the barbarians are properties of the barbarian player, ...
by cazfi
Tue Mar 05, 2019 4:20 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing
Replies: 75
Views: 32112

Re: Msys2 based Windows Installer testing

New experimental msys2 build from S2_6 sources of 03-Mar-19 (2.6.0+-190303), commit 33f67e8747, available: http://files.freeciv.org/packages/windo ... snapshots/
by cazfi
Wed Feb 27, 2019 3:54 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 13
Views: 3988

Re: Changes in what a 3.1 ruleset can do

New nuke behavior controlling settings nuke_pop_loss_pct and nuke_defender_survival_chance_pct Feature #801780
by cazfi
Mon Feb 25, 2019 1:42 pm
Forum: Tech support
Topic: Slow Production List
Replies: 12
Views: 602

Re: Slow Production List

Extremely old gtk+-3 version.... which also happens to be latest which we have available for msys1 based Windows builds. Are you using that? If so, can you test if problem is present also with msys2 based build from http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/releases/2.6...
by cazfi
Mon Feb 25, 2019 1:13 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 12
Views: 4084

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 23-Feb-19 (3.0.91-dev-190223), commit 25c14374c9, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 190214
by cazfi
Sun Feb 24, 2019 1:22 am
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2097

Re: Combat_Rounds effect: to kill or to survive?

cazfi wrote:overall overhaul of veteran level gaining system need to wait for freeciv-3.1 at this point.

-> Feature #804347