Search found 3471 matches
- Wed May 13, 2026 11:20 pm
- Forum: Multiplayer / Online gaming
- Topic: Desync when rejoining long multiplayer game
- Replies: 2
- Views: 22430
Re: Desync when rejoining long multiplayer game
I’ve been playing a long Freeciv multiplayer match (around 6+ hours) with friends, and we noticed something strange when a player disconnects and then rejoins. After reconnecting, their game seems slightly out of sync — for example, unit positions or city production don’t fully match what other pla...
- Fri May 08, 2026 11:35 pm
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 4
- Views: 8697
Re: More (probably) silly questions
Most rulesets still allow the replaced "normal" improvements to be present, its effects just not active, in such a cases where a wonder replaces an improvement. This is to allow player to be prepared for a loss or obsoletion of the wonder. To make building's effects inactive that way, just...
- Sun May 03, 2026 4:42 pm
- Forum: Tech support
- Topic: server crash due to issue in dai_manage_airunit ()
- Replies: 3
- Views: 14448
- Mon Apr 27, 2026 1:49 am
- Forum: Rulesets and modpacks
- Topic: Some (probably) silly questions
- Replies: 14
- Views: 25297
Re: Some (probably) silly questions
You have no "Tech_Cost_Factor" effect at all, meaning 0 is always used as the factor. I'm going to open a ticket to freeciv bug tracker about making this more easily detectable error. The unit graphics in the package are corrupt, so I couldn't load the tileset. I worked around that by sett...
- Sat Apr 25, 2026 9:41 pm
- Forum: Rulesets and modpacks
- Topic: Some (probably) silly questions
- Replies: 14
- Views: 25297
Re: Some (probably) silly questions
Full set, so I will be able to run actual tests on it.FriendAtArms wrote: ↑Sat Apr 25, 2026 2:35 amWhich of my fouled-up ruleset files would you like to see?
- Sat Apr 25, 2026 9:39 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 31
- Views: 328543
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv-3.3 Windows (msys2) build with meson, from sources of 25-Apr-26 (3.2.94.3-alpha2+260425), commit '2cd41090d9', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-542c75babb..2...
- Fri Apr 24, 2026 2:06 am
- Forum: Rulesets and modpacks
- Topic: Some (probably) silly questions
- Replies: 14
- Views: 25297
Re: Some (probably) silly questions
Can you attach your current work, so I can have a look?
- Tue Apr 21, 2026 6:44 pm
- Forum: General discussion
- Topic: Question regarding game options
- Replies: 1
- Views: 13583
Re: Question regarding game options
Using "":
Code: Select all
/create "two words"- Mon Apr 20, 2026 4:20 am
- Forum: General discussion
- Topic: Game Saves to delete
- Replies: 1
- Views: 2723
- Mon Apr 20, 2026 12:08 am
- Forum: Rulesets and modpacks
- Topic: Some (probably) silly questions
- Replies: 14
- Views: 25297
Re: Some (probably) silly questions
Since I'm using Classic style, the price of a tier-1 tech should be 20 bulbs (base_tech_cost), correct? What value of server setting sciencebox are you using? On a more general note, if you don't already do so, when developing a ruleset you should 1) run the server manually (not forked by the clien...