Search found 1528 matches

by cazfi
Fri Oct 19, 2018 5:01 am
Forum: Single player
Topic: Turn change in v2.6
Replies: 3
Views: 96

Re: Turn change in v2.6

The change has been reverted now.
by cazfi
Tue Oct 16, 2018 2:33 am
Forum: Wishlist
Topic: show culture points
Replies: 1
Views: 40

Re: show culture points

Good idead. Please open a feature ticket to http://www.hostedredmine.com/projects/f ... issues/new
by cazfi
Mon Oct 15, 2018 11:44 pm
Forum: Rulesets and modpacks
Topic: Q: Several cities building a unique unit?
Replies: 3
Views: 88

Re: Q: Several cities building a unique unit?

What kind of abuse you are thinking? This is far from the only way one can get shields saved instead of investing them.
by cazfi
Mon Oct 15, 2018 4:57 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 10
Views: 2329

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 13-Oct-18 (3.0.91-dev-181013), commit 241f38eab9, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 180624
by cazfi
Sat Oct 13, 2018 1:19 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 17
Views: 7231

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 11-Oct-18 (2.94.91-alpha1+-181011), commit 27d4571ab2, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 180624
by cazfi
Thu Oct 11, 2018 12:41 am
Forum: Single player
Topic: Turn change in v2.6
Replies: 3
Views: 96

Re: Turn change in v2.6

There's a recent commit (after 2.6.0) that sounds related:

commit 72f212b545d1d6d6bca18d172c14057ec5e10e3e
Author: mir3x <mlewczuk80@gmail.com>
Date: Mon Aug 20 21:57:28 2018 +0200

Server - move AI phase before player activities/orders phase

See hrm Bug #769791
by cazfi
Tue Oct 09, 2018 10:05 pm
Forum: Single player
Topic: AI has 100% tax and forgets science
Replies: 16
Views: 4421

Re: AI has 100% tax and forgets science

It might depend on the ruleset and world size. AI performs worse under civ2civ3 ruleset than under classic. So much, in fact, that we're not sure if we can release freeciv-3.0 with civ2civ3 as the default ruleset, or should we revert back to classic. It would help if people reported AI regressions ...
by cazfi
Tue Oct 09, 2018 10:01 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 12
Views: 2704

Re: Changes in what a 3.1 ruleset can do

Max number of unit types has been increased to 250. Feature #778026
by cazfi
Thu Oct 04, 2018 9:20 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 12
Views: 2704

Re: Changes in what a 3.1 ruleset can do

Max number of ruleset defined techs has been increased to 250. Feature #776787
by cazfi
Thu Oct 04, 2018 5:12 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 16289

Re: AmplioHexBig 2.6

Some minor aesthetic updates for Hexemplio 2.6. select.png: centered selection circle to match Amplio2 and improve aesthetics (Will likely cause knock-on changes in ampliohexbig) select.png Existing select.png is different between S2_6 and later branches. I haven't checked, but it's likely just tha...