Search found 1742 matches

by cazfi
Wed Jan 22, 2020 7:41 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 82

Re: Patching

I see patch attachments on the second one and don't see that code in the 2.6.1 in client/audio.c The first line that the patch changes is replacing old 'bool excluded = FALSE;' line with 'int excluded = -1;'. 2.6.1 most definitely has the new 'int excluded = -1;' line (line 419, later changes have ...
by cazfi
Wed Jan 22, 2020 7:36 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 82

Re: Patching

If you don't use git, the command to use is 'patch -u -p1 -d freeciv < patch_file.patch', where 'freeciv' is the source directory and 'patch_file.patch' is the patch file.
by cazfi
Wed Jan 22, 2020 2:18 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 82

Re: Patching

Neither of those issues seem to be resolved yet, there's no patches in those tickets (except a partial fix that is part of 2.6.1 already)
by cazfi
Tue Jan 21, 2020 3:52 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 21
Views: 3562

Re: Status of freeciv-3.0

Currently planned date for 3.0 network protocol freeze is 8th of February 2020 ( http://www.hostedredmine.com/issues/656467 ) Builds made from S3_0 after that will be compatible with each other, including future 3.0.x releases. As we want to concentrate on 2.6.2 release related work at the moment, ...
by cazfi
Sat Jan 11, 2020 7:31 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 631

Re: Ruleset stability in S3_0

chippo wrote:
sveinung wrote:git checkout S3_0

Tx. The primer actually led me to:
git checkout remotes/origin/S3_0

That (checking out remote branch directly) leads you to 'detached HEAD' -state, I think. So 'git pull' won't work like it should. Check out local branch like sveinung said.
by cazfi
Sat Jan 11, 2020 4:26 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 18
Views: 6376

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 09-Jan-20 (3.0.92-dev-200106), commit 'ab63df8a36', available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 191012
by cazfi
Wed Jan 08, 2020 9:55 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 631

Re: Ruleset stability in S3_0

chippo wrote:And my version string is now 3.0.0-alpha3+.

Since you are building from git checkout, you may want to configure with --enable-gitrev that includes exact git commit id to the version string.
by cazfi
Wed Jan 08, 2020 2:39 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 631

Re: Ruleset stability in S3_0

That Bug #854983 is unlikely to affect S3_0. My guess is that it's related to unit loading/unloading action enablers that are in master only.
by cazfi
Tue Jan 07, 2020 2:36 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 26
Views: 12459

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 05-Jan-20 (3.0.0-alpha3+-200105), commit 'fe40ea0636', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ - Built against msys2 environment 191012 - Datafile formats are already frozen in S3_0 - S3_0 network protocol i...
by cazfi
Sun Jan 05, 2020 11:12 pm
Forum: Single player
Topic: [RESOLVED] No post-game statistics?
Replies: 2
Views: 533

Re: No post-game statistics?

The 'score' view should appear when the game ends. But most likely in your game the winner is not clear yet - it's only clear that it's not your civilization - so game has not truly ended. Try '/endgame' command to the server (e.g. via client chatline) to force game to end.