Search found 1582 matches

by cazfi
Sun Feb 17, 2019 8:56 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 35
Views: 10973

Re: Correct the rulesets civ1 and civ2

Preventing Railroads on city centers -> Feature #803249
by cazfi
Sun Feb 17, 2019 4:00 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 136
Views: 65773

Re: Changes in what a 3.0 ruleset can do

Signal 'hut_frighten' added to lua scripting interface Bug #780730
by cazfi
Thu Feb 14, 2019 9:22 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 13
Views: 505

Re: Tile orientation

It seems ideal for bridges, unfortunately I get following bugs: 1. it is not possible to build road on ocean tile, regardless of requirement field - seems it is hardcoded (at least in v.2.6). Burrow Tubes on alien ruleset do work. Can't check just now, but terrain -sections in terrain.ruleset someh...
by cazfi
Fri Feb 01, 2019 11:19 am
Forum: Tech support
Topic: Compile master branch
Replies: 9
Views: 252

Re: Compile master branch

I don't know why Debian has used such an deviation from their usual package naming conventions, but one gets qt5 development files by installing 'qt5-default'.
by cazfi
Tue Jan 29, 2019 3:32 pm
Forum: Tech support
Topic: Compile master branch
Replies: 9
Views: 252

Re: Compile master branch

There's no gtk2-client in master any more (upstream support for gtk2 is only getting worse). In S2_6 and S3_0 branches gtk3-client is the default that configure selects by default if possible. You can select another client, or even multiple, with --enable-client (e.g. --enable-client=gtk2). I recomm...
by cazfi
Tue Jan 29, 2019 10:41 am
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 35
Views: 10973

Re: Correct the rulesets civ1 and civ2

The slightly more robust technique is to not use the new (arcane?) fields in [terrain_*], and [road_*] but rely instead on ye olde faithful [effect_*] Output_Add_Tile. Such conversions would not end in a civ1/civ2 compatible ruleset, as the terrain_ and road_ defined bonuses are added to the calcul...
by cazfi
Tue Jan 29, 2019 10:36 am
Forum: Art and tilesets
Topic: Tile orientation
Replies: 13
Views: 505

Re: Tile orientation

Wahazar wrote:Rivers have river_outlet sprites, how to assign it to the waterlock?
I can't check the details just now, but you should be able to use just the same set of sprites as rivers do by assigning the same "extrastyle" ("River"?) for your extra in the tilespec.
by cazfi
Mon Jan 28, 2019 10:14 am
Forum: Tech support
Topic: Compile master branch
Replies: 9
Views: 252

Re: Compile master branch

Thanks, I realised it and run it. But I have a problem with the "sqlite3" library. Ubuntu Linux reports that a newer version is already installed (in fact I installed it). But that isn't what configure expects. Also, "libsqlite3" is an unknown package name for the system. Any he...
by cazfi
Sat Jan 26, 2019 9:28 am
Forum: Help wanted
Topic: Localization off when installed 2.6.0 to OS X 10.14.2 (mojave) from Dropbox package.
Replies: 2
Views: 124

Re: Localization off when installed 2.6.0 to OS X 10.14.2 (mojave) from Dropbox package.

tvleavitt wrote:Why isn't en_US supported (don't see it listed on the Languages page on the Wiki)?
It's the internal language of freeciv, i.e., it's not a translation. Usually you get it when you don't define language to use at all, but I don't know what to do if your system gives you French instead.
by cazfi
Sat Jan 26, 2019 9:25 am
Forum: Tech support
Topic: Compile master branch
Replies: 9
Views: 252

Re: Compile master branch

When building directly from version control, and not from a tarball prepared from it, one needs to run ./autogen.sh.