Search found 1658 matches

by cazfi
Mon Jun 24, 2019 4:08 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 32
Views: 5248

Re: Amplio graphics

Who should be credited for these graphics, and are they all GPLv2+ licensed?
by cazfi
Mon Jun 24, 2019 3:53 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13529

Re: Correct the rulesets civ1 and civ2

nef wrote:Finally, another change to help text

Already being handled in Bug #822926
by cazfi
Mon Jun 24, 2019 1:00 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 5
Views: 355

Re: Status of freeciv-3.0

S3_0 datafile formats are in a sort of semi-freeze already. We don't expect formats to change any more (short of setting the final 3.0 capstrings), but as there's no hard freeze yet, we can still change them if something critical comes up. I'm planning version number bump to indicate all that ( Fea...
by cazfi
Mon Jun 24, 2019 12:58 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 21
Views: 9158

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 23-Jun-19 (2.95.90-alpha2+-190623), commit 'c1a6c524a2', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ - Built against msys2 environment 190523 - Datafile formats have not yet been frozen for 3.0, but formats in t...
by cazfi
Mon Jun 24, 2019 11:40 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 65
Views: 9444

Re: Trident graphics

by cazfi
Mon Jun 24, 2019 10:06 am
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 131

Re: [SOLVED] Different starting settings: government and palace

Just checking, starting government is about the only thing that can be nation - specific in the game, right? Starting techs, starting buildings, starting units, trait values. Specific nation can be a requirement in anything that takes requirement vectors. With root_req usage entire tech trees can b...
by cazfi
Sun Jun 23, 2019 3:15 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 65
Views: 9444

Re: Trident graphics

Here is trident extra_units.png and a beginning of extra_units.spec with grid definition in place. I decided to have that grid with one pixel borders between cells, unlike trident units.png. When pasting units to that grid, a couple of them leaked on top of borders (didn't fit in their cell). I hope...
by cazfi
Sun Jun 23, 2019 12:54 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 14
Views: 4539

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 21-Jun-19 (3.0.91-dev-190621), commit 'dbd302c089', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ - Built against msys2 environment 190523 - The directory has also up-to-date FEATURES-3.1.txt listing new...
by cazfi
Sat Jun 22, 2019 10:28 am
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 5
Views: 355

Re: Status of freeciv-3.0

I'm planning version number bump to indicate all that ( Feature #821608 ). Version number has now been bumped to 2.95.90. FEATURES-3.0.txt list of new features in 3.0 has been updated to match. New Windows build from S3_0 will be made within next couple of days (but there will be build from master ...
by cazfi
Fri Jun 21, 2019 10:49 am
Forum: Art and tilesets
Topic: Cimpletoon graphics
Replies: 13
Views: 1751

Re: Cimpletoon graphics

Wahazar wrote:Oriented units for mech warrior and drone:
warmech_oe.png
drone_oe.png

Do you have .blend files for these? The "source" files are required by the GPLv2+ license for them to get included in freeciv.