Search found 1502 matches

by cazfi
Sun Aug 19, 2018 2:20 pm
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 42

Re: Changing ruleset mid-game?

Yes, savegame only contains name of the ruleset to load.
by cazfi
Wed Aug 15, 2018 3:30 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 257

Re: how to define effects?

The easier alternative for the future would be not installing additional language packs in the first place (which is what I tend to do). The installer asks for the default language separately, so installing additional languages does not hurt. For Windows tests I tend to install all language packs, ...
by cazfi
Sun Aug 12, 2018 3:39 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 8
Views: 1942

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 10-Augl-18 (3.0.91-dev-180810), commit d196b8a013, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 180624
by cazfi
Sat Aug 11, 2018 4:19 pm
Forum: Longturn
Topic: New game, LT45, to start in about 10 days or less
Replies: 2
Views: 63

Re: New game, LT45, to start in about 10 days or less

wieder wrote:It will require native client
Maybe you should also mention the version now that both 2.5 and 2.6 release series are active (2.5 to get obsoleted by final 2.5.12 release soonish)
by cazfi
Fri Aug 10, 2018 9:28 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 15
Views: 6831

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 09-Aug-18 (2.94.91-alpha1+-180809), commit a29a0da76b, available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 180624
by cazfi
Wed Aug 08, 2018 10:16 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.0 ruleset can do
Replies: 131
Views: 59569

Re: Changes in what a 3.0 ruleset can do

Added effect type "Unit_Buy_Cost_Pct" that can be used to adjust buy cost of units. Feature #767932
by cazfi
Wed Aug 08, 2018 9:42 pm
Forum: Tech support
Topic: Where to find 2.5.* for android?
Replies: 2
Views: 66

Re: Where to find 2.5.* for android?

I believe there never was version 2.5 for Android. That project had been made based on freeciv-2.3, then abandoned until revived recently.
by cazfi
Tue Aug 07, 2018 10:56 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 9
Views: 2194

Re: Changes in what a 3.1 ruleset can do

Rule that all clause types (for diplomatic treaties) that freeciv has, are available in all games has been unhardcoded. Now ruleset can list which clause types are available. Feature #765945
by cazfi
Sun Aug 05, 2018 4:33 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 6
Views: 7570

Re: Correct the rulesets civ1 and civ2

Did civ1 and civ2 have all the diplomatic states freeciv currently has? In particular, was it possible to form an alliance where units of the two nations can coexist on the same tile?
by cazfi
Sun Aug 05, 2018 6:18 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 9
Views: 2194

Re: Changes in what a 3.1 ruleset can do

Added "Building_Build_Cost_Pct" effect. Feature #767451.

As noted in the ticket, ruleset authors should be careful that no rule exploits are introduced to their ruleset when using this effect type.