Search found 1773 matches

by cazfi
Sun May 31, 2020 3:38 am
Forum: Multiplayer / Online gaming
Topic: Recreating freeciv client
Replies: 2
Views: 50

Re: Recreating freeciv client

This question might fit better to freeciv-dev mailing list: https://www.freelists.org/list/freeciv-dev
by cazfi
Mon May 25, 2020 2:38 pm
Forum: General discussion
Topic: Loading saved options
Replies: 3
Views: 102

Re: Loading saved options

Maybe it's of use to you that you can save current server options to a file with /write <filename> , and read them with /read <filename> server commands you can enter client chatline. > help write Command: write - Write current settings as server commands to file. Synopsis: write <file-name> Level: ...
by cazfi
Sat May 23, 2020 4:43 am
Forum: Rulesets and modpacks
Topic: Building naval units
Replies: 2
Views: 78

Re: Building naval units

City must be on, or adjacent to, tile with terrain native for the unit being built, or the unit class must have "BuildAnywhere" flag.
by cazfi
Sat May 23, 2020 4:39 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 28
Views: 14137

Re: Msys2 based Windows Installer testing (freeciv-3.0)

New S3_0 msys2 build from sources of 21-May-20 (3.0.0-alpha4+-200521), commit 'c9c562a395', available at http://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/ As network protocol has already been frozen for some time, this build is compatible with existing alpha4 builds,...
by cazfi
Fri May 15, 2020 9:47 pm
Forum: Tech support
Topic: missing locale_charset on Mac
Replies: 3
Views: 568

Re: missing locale_charset on Mac

Undefined symbols for architecture x86_64: "_locale_charset", referenced from: _init_character_encodings in libfreeciv.a(fciconv.o) ld: symbol(s) not found for architecture x86_64 ... A Spotlight search turns up /opt/local/share/gettext/intl/localcharset.c, which defines a locale_charset(...
by cazfi
Fri May 15, 2020 8:17 pm
Forum: Rulesets and modpacks
Topic: tech not found in combo
Replies: 3
Views: 452

Re: tech not found in combo

If you can reproduce it, file a bug please. There is already a ticket. Please comment to the ticket with any new details you find out. http://www.hostedredmine.com/issues/789916 I suspect it to be related to getting the tech one is currently researching by some other means, but 'currently researchi...
by cazfi
Tue May 12, 2020 1:55 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 63
Views: 14426

Re: Changes in what a 3.1 ruleset can do

Hardcoded defense bonuses for fortifying or being within city has been replaced by new Fortify_Defense_Bonus effect. ( Feature #867744 ) This moves both the requirements for getting fortify bonus and the amount of the bonus to ruleset. The old discussion of whether those units that are unable to for...
by cazfi
Mon May 11, 2020 4:22 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing
Replies: 88
Views: 44603

Re: Msys2 based Windows Installer testing

New experimental msys2 build from S2_6 sources of 10-May-20 (2.6.2+-200510), commit 'd19e2f26e0', available: http://files.freeciv.org/packages/windo ... snapshots/
by cazfi
Sat May 09, 2020 7:05 am
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.1)
Replies: 21
Views: 8573

Re: Msys2 based Windows Installer testing (freeciv-3.1)

New freeciv master msys2 build from sources of 07-May-20 (3.0.92.1-dev-200507), commit '86c56eb57a', available at http://files.freeciv.org/packages/windo ... snapshots/

- Built against msys2 environment 200224
by cazfi
Wed May 06, 2020 8:29 am
Forum: Wishlist
Topic: Worker speed effect
Replies: 5
Views: 420

Re: Worker speed effect

Oh, I checked the code, and turns out you are right. That's a bit of a mess (unit can use some movement and still work to the max, but if it uses all of its movement to reach the site it can't work at all - so the working ability both is and isn't tied to movement left)