robfinch - if you even install everything correctly, building freeciv will be many times slower than on linux ( seems 'Entering directory XXX' takes a lot of time there),
so easiest and best solution is just run it in on linux in virtual machine.
Search found 6 matches
- Mon Jan 25, 2016 10:29 am
- Forum: Tech support
- Topic: Build Problem
- Replies: 8
- Views: 6843
- Mon Jan 25, 2016 10:24 am
- Forum: Single player
- Topic: How many cities are reasonable?
- Replies: 16
- Views: 24818
Re: How many cities are reasonable?
I find that having more than 5 cities starts to become annoying. More than 10 is just outright tedious due to all the micromanaging you have to do for buildings and such. I"m definitely a fan of largepoxing. You must learn to use F4, when creating cities assign them roloes by changing name - e...
- Sat Dec 26, 2015 8:30 pm
- Forum: Single player
- Topic: What is the agreed correct start?
- Replies: 2
- Views: 8582
Re: What is the agreed correct start?
You need to help cities to grow to size 3, so either you might get harbours first - if city is size 1 consider buying granary or adding 1 extra settler after growing to 2 if city size 2 has poor food -> then just add settler. You can also build hanging gardens to help rapture or oracle. Farming mode...
- Thu Dec 24, 2015 1:10 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 2.6 rule set can do
- Replies: 142
- Views: 143020
Re: Changes in what a 2.6 rule set can do
Is it possible to add requirement for small wonders like: <some building> in all cities ?
eg. library in all cities, to build small wonder - great library
eg. library in all cities, to build small wonder - great library
- Wed Dec 23, 2015 10:10 am
- Forum: Single player
- Topic: question
- Replies: 2
- Views: 5072
Re: question
>> Is it a good idea to build as many settlers as one can before the granary is built? No, you should get granary before city grows, and if u want to spam settlers you should definetely get granary earlier. Eg. if u start with 3 settlers u can build granary in capital before it grows to size 2. You ...
- Wed Dec 16, 2015 5:58 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.0 ruleset can do
- Replies: 136
- Views: 135059
Re: Changes in what a 3.0 ruleset can do
What about "best defender" catapult ? Is there any way to create ruleset where some units will have CONFIGURABLE +/- bonus to attacking cities, eg. catapult +300% attack when attacking cities, horses -50% attack. (citybuster looks unconfigurable) And madness with best defender ever - catap...