Search found 10 matches

by Bob
Wed Mar 16, 2016 4:00 am
Forum: Contribution
Topic: Concerning Patch 7055
Replies: 2
Views: 4042

Concerning Patch 7055

"You can now define up to 8 custom Extra flags in the ruleset. They are defined in terrain.ruleset's control section's extra_flags." Does this mean someone could make multiple flags for one country and set conditions for the flags to be used? IE: Making variations of a country's flag that ...
by Bob
Sat Feb 27, 2016 5:36 am
Forum: Contribution
Topic: Spanish Civil War 1936
Replies: 5
Views: 7245

Re: Spanish Civil War 1936

Damn dude you're just pumping these scenarios out. Nice work.
by Bob
Sun Feb 14, 2016 7:52 pm
Forum: Wishlist
Topic: Option to make AI more Lucid
Replies: 3
Views: 4441

Re: Option to make AI more Lucid

Apologies I was a bit tipsy when I wrote that.
I think I was asking for an easier way of manipulating AI behaviors, which can already be done to an extent.
Can't seem to find any files pertaining directly to AI behaviors, where would I look for that info?
by Bob
Sun Feb 14, 2016 2:11 am
Forum: Wishlist
Topic: Option to make AI more Lucid
Replies: 3
Views: 4441

Option to make AI more Lucid

Perhaps there should be more advanced AI configurations when starting games/making rulesets(?) with AI, such as making them like C-Evo's AI where they won't use nor be affected by wonders that would normally affect the AI in some way (IE: Eiffel Tower wonder). This thought came up after I couldn't f...
by Bob
Sun Feb 14, 2016 2:05 am
Forum: Wishlist
Topic: A Sleep Function for Units
Replies: 1
Views: 2851

A Sleep Function for Units

One of the functions for units Freeciv has been lacking is the ability to have a unit, such as a worker or the likes, sleep. Currently the closest you can come to making a unit temporarily inactive is by making them go into sentry mode, but the problem is units you want to put aside will just wake u...
by Bob
Sun Feb 14, 2016 2:01 am
Forum: Wishlist
Topic: German Empire 1871 nation ruleset
Replies: 2
Views: 4143

Re: German Empire 1871 nation ruleset

I've recently worked on modding in both the German Empire (2nd one) and the 3rd German Empire, is it possible for me to finish them and submit them/have them mainlined into the source?
by Bob
Sun Feb 14, 2016 2:00 am
Forum: Wishlist
Topic: Vassals
Replies: 3
Views: 4933

Re: Vassals

I second this notion
by Bob
Mon Nov 23, 2015 2:15 pm
Forum: Wishlist
Topic: Giving Units
Replies: 1
Views: 3234

Giving Units

The ability to convert units to another player would be very helpful. On the off chance you need to arm an AI ally with mech infantry to defend itself without giving it a bunch of technologies.
by Bob
Mon Nov 23, 2015 2:14 pm
Forum: Rulesets and modpacks
Topic: Unit conversion and AI
Replies: 3
Views: 5362

Re: Unit conversion and AI

The AI doesn't convert units
by Bob
Mon Nov 16, 2015 4:22 pm
Forum: Contribution
Topic: Editing the Effects of Nuclears
Replies: 4
Views: 5917

Editing the Effects of Nuclears

I'm currently making a ghetto mod of the game in which there are multiple types of nuclear weapons (Nuclear bomber, ICBM, and tactical nuke [for shits and giggles]), looked all through the .ruleset scripts and couldn't find where to change the properties of the nuclear explosions, as in to change th...