Search found 47 matches

by VladimirSlavik
Tue Jul 02, 2019 9:19 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 144
Views: 15002

Re: [2.6] Augmented ruleset modpack

Hi, just a note... If you want the wind turbines, there's a finished rendering in the original thread: http://forum.freeciv.org/f/viewtopic.php?f=12&t=75568 You're better off using that than cutting it from the black square ;-) If you're thinking about a windmill as an alternative, Wesnoth has o...
by VladimirSlavik
Fri Jun 22, 2018 7:55 pm
Forum: Art and tilesets
Topic: VladimirSlavik graphics (was: Dredger graphic)
Replies: 57
Views: 30498

Re: VladimirSlavik graphics (was: Dredger graphic)

If renaming the thread helped, let's do it - although is there really any common theme?

(I'm happy with no attribution, if need be.)
by VladimirSlavik
Thu Jan 25, 2018 11:49 am
Forum: Rulesets and modpacks
Topic: Combat, bombardment, destruction and damage
Replies: 12
Views: 2840

Re: Combat, bombardment, destruction and damage

Is the bombardment mechanic itself immutable? One could just limit the total damage caused by a bombardment attack and then it's a question if it's spread across 2 units or 20 units on the one tile...
by VladimirSlavik
Fri Dec 08, 2017 1:27 pm
Forum: Art and tilesets
Topic: VladimirSlavik graphics (was: Dredger graphic)
Replies: 57
Views: 30498

Re: VladimirSlavik graphics (was: Dredger graphic)

Ha, feedback! Thank you, I'll see about enlarging the tank :) The circled items are gunner and that thing where you stick your head and look. If the tank is going to be larger, the additional detail should help with that.

Note to self - technical needs larger wheels, too.
by VladimirSlavik
Thu Oct 26, 2017 9:28 pm
Forum: Art and tilesets
Topic: VladimirSlavik graphics (was: Dredger graphic)
Replies: 57
Views: 30498

Re: VladimirSlavik graphics (was: Dredger graphic)

I have started a Github pull request and added a ticket at HRM: https://github.com/freeciv/freeciv/pull/9 http://www.hostedredmine.com/issues/707011 Please note that this is the first time I have seen the freeciv data, and I have not had the chance to really test this yet. Any feedback at all welcome.
by VladimirSlavik
Tue Oct 24, 2017 7:31 am
Forum: Wishlist
Topic: Make tutorial more elegant
Replies: 6
Views: 1814

Re: Make tutorial more elegant

I think Lachu means the freeciv server which you need for any game, even local? The word URL is somewhat unfortunate, as it makes one think about web servers instead.
by VladimirSlavik
Sun Oct 22, 2017 4:55 pm
Forum: General discussion
Topic: Civilization III for free
Replies: 6
Views: 1930

Re: Civilization III for free

GOG just had a sale (still has?) where you can get Civ 3 + 4 for something like 6 €. The Civ 3 download was about 600 MB, I think?
by VladimirSlavik
Thu Oct 19, 2017 11:36 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 64
Views: 28614

Re: Art wanted for showcasing game engine features (2.6+)

I guess trident counterparts to whatever is in the spritesheet above are wanted, right?
by VladimirSlavik
Tue Oct 17, 2017 9:09 am
Forum: General discussion
Topic: Math of Freeciv
Replies: 5
Views: 1635

Re: Math of Freeciv

Computers have been born with an inherent disdain for symbolic math: Integer and floating point maths are outright masochistic if you care for exact numbers. Forget the nice identities that the theory of mathematics gives you - embrace the 101% that makes it work ;-)
by VladimirSlavik
Thu Oct 12, 2017 7:54 am
Forum: Community
Topic: About the community
Replies: 9
Views: 7666

Re: About the community

Hard to say easily. FWIW, I used to contribute to Wesnoth a lot (maintainer of one localization team) so I saw the dynamics and whatnot firsthand for about seven years. Freeciv is a fundamentally different type of game, so many of my points may not be applicable. Let's see... - The game had both str...