Search found 8 matches
- Thu May 12, 2016 12:50 pm
- Forum: General discussion
- Topic: Politics in Civ / Freeciv
- Replies: 6
- Views: 10438
Politics in Civ / Freeciv
I've been playing Freeciv a lot recently, and some things are starting to bug me. Not necessarily about the gameplay. More about the forms of government. For example, Freeciv (Civ) maintains that a democratic state doesn't suffer from any corruption. This is utterly unrealistic. Both politics and ec...
- Sat Aug 08, 2015 10:19 pm
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 12556
Re: Ocean tiles / harbour / republic, cheese.
How many turns does it last ? Adding corruption for only one turn is not worth loosing a diplomat + paying 150 gold. Maybe the price could be a function of the trade income lost (squared?), multiplied by some constant (4?) when celebrating. Also, does it survive revolution/owner change ? My plan is...
- Sat Aug 08, 2015 9:02 pm
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 12556
Re: Ocean tiles / harbour / republic, cheese.
Thanks for the reply louis94. Yes, I was able to take AI cities by simply having a stack of e.g. catapults in each attack. It seems the key is to be patient and only commence your attack if your entire stack is assembled next to the city, healed, and with enough move. Of course the stack needs to be...
- Thu Aug 06, 2015 6:50 pm
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 12556
Re: Ocean tiles / harbour / republic, cheese.
I was able to duplicate this strategy, getting upwards of 1000 research a turn and overtaking the AIs point-wise. This led to a situation where two civs have excellent research and a lot of money, and thus a stalemate. I tried to throw battleships, rockets and bomber planes at his cities (even elite...
- Tue Aug 04, 2015 11:32 pm
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 12556
Ocean tiles / harbour / republic, cheese.
I came up against an incredibly tough AI today, one who made incredibly fast research progress. I became suspicious when they took the Great Library from me by building it in 5 turns or so despite my earlier start. And then I just kept getting messages about how they built advanced wonders, one very...
- Sun Aug 02, 2015 3:56 pm
- Forum: Wishlist
- Topic: Forgetting science (random tech lost)
- Replies: 6
- Views: 9666
Re: Forgetting science (random tech lost)
Gosh, there's really nothing new under the sun.sveinung wrote:The tech_upkeep_style setting in game.ruleset allows you enable tech upkeep. If a player don't produce enough science to pay it he will start forgetting techs.
- Sun Aug 02, 2015 3:36 pm
- Forum: Wishlist
- Topic: Forgetting science (random tech lost)
- Replies: 6
- Views: 9666
Re: Forgetting science (random tech lost)
Most peple probably like getting their battleships and keeping them. Apart from that, a) the oldest techs should be forgotten first I guess? b) what happens to techs that depend on e.g. bronze working when you forget it? Does the entire tech tree crumble? That would be a desaster to that player. It ...
- Sun Aug 02, 2015 3:22 pm
- Forum: Wishlist
- Topic: Display real attack/defense values on middle click?
- Replies: 3
- Views: 6331
Display real attack/defense values on middle click?
I was looking into the combat system recently and it finally dawned on me that it's all about multipliers (terrain bonus etc.) Now I know why I lost an army of musketeers in an unsuccessful attempt to take a pirate city... Anyway, it looks like even a measly Phalanx can get a monstrous defense bonus...