Search found 21 matches

by Nook
Wed Oct 07, 2015 10:17 pm
Forum: Freeciv-web
Topic: Freeciv-web now shows graphs with score, population and more
Replies: 5
Views: 6963

Re: Freeciv-web now shows graphs with score, population and

As long as it doesn't give out too much information, you could potentially change your strategy if you for instance know the tech level/ military size of your opponents. Having to use a diplomat to establish an embassy to reveal graphs might be an idea if it gives too much info though.
by Nook
Tue Oct 06, 2015 3:37 am
Forum: Freeciv-web
Topic: Freeciv-web now shows graphs with score, population and more
Replies: 5
Views: 6963

Re: Freeciv-web now shows graphs with score, population and

Oooh very nice. Can you see this at any time or only at the end of a game?
by Nook
Sat Sep 12, 2015 12:09 am
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

Great ending to the Let's Play video series, Nook! Congratulations on beating 32 hard Freeciv artificial intelligence players. May I suggest you try facing someone with real intelligence next? How about we make another video some time soonish, streaming it live on Youtube or Twitch, where you play ...
by Nook
Tue Sep 08, 2015 4:55 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

AndreasR wrote: I agree, will implement. Anything else?
Awesome! Nothing comes to mind at the moment, I'll try to think about it next time I play.
by Nook
Tue Sep 08, 2015 4:54 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

I wanted to know if the fact that the player sets the luxury rate for your entire nation (rather than for each individual city) had made you believe that trade to happiness happened at a national level (so trade from one city would make another city happy). I think my suspicion was based on what I ...
by Nook
Tue Sep 08, 2015 2:43 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

AndreasR wrote: Nook, do you have more suggestions for Freeciv-web improvements?
I catch myself hitting "c" quite often hoping it will center me over the active unit, I'm not sure how that could work within a tablet but it would help a bit on the PC.
by Nook
Tue Sep 08, 2015 2:39 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

sveinung wrote: Local money are spent on luxuries for a city. The local money can come from working tiles or from a trade route. Did the fact that you set the luxury rate for your entire nation confuse you?
I'm not sure what you mean by this, did I say something in one of the videos?
by Nook
Fri Sep 04, 2015 7:38 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

sveinung wrote:Have you forgotten about the caravans in you capital? I think you can use them to end unhappiness in North America.
:o I did forget about them!
by Nook
Thu Sep 03, 2015 2:17 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

sveinung wrote: The classic AI has trait support. The value of the variables expansionist, trader and aggressive will modify its behavior. The webperimental ruleset gives AI players random trait values.
Is there a list somewhere that shows the differences between the webperimental and freeciv rulesets?
by Nook
Wed Sep 02, 2015 11:46 pm
Forum: Freeciv-web
Topic: Let's Play FreeCiv Videos | 32 Nation Large World Map
Replies: 101
Views: 66688

Re: Let's Play FreeCiv Videos | 32 Nation Large World Map

I think the nuclear explosion worked. However, the explosion got hidden behind a "detonate nuke" dialog when Nook moved the nuke into the enemy city using the arrow-keys. I think Freeciv-web does auto-attacks for all units when in goto. Andreas I saw the explosion, for some reason my soft...