Search found 23 matches
- Fri Nov 19, 2021 4:42 pm
- Forum: Single player
- Topic: AI is useless with islands
- Replies: 6
- Views: 7822
Re: AI is useless with islands
Yes 2.6.5... It's not that big issue to me I would be compiling my own version for it... But it doesn't make much sense AI refuses any kind of negotiation or peace, when they're in war with have absolutely no chance of survival. Why do they do that? It seems in every game there's few AI players I ca...
- Tue Nov 16, 2021 11:10 am
- Forum: Single player
- Topic: AI cheating is very difficult and the governor uses a lot of cpu
- Replies: 4
- Views: 6366
Re: AI cheating is very difficult and the governor uses a lot of cpu
it's hard to expand on this difficulty while the AI chases the colonists I usually put a medium defense unit with a wall, library and try to develop federation. this minimizes corruption and increases money earning remembering that I'm in the civ2civ3 ruleset as I said above, so some things like th...
- Tue Nov 16, 2021 10:17 am
- Forum: General discussion
- Topic: Your GTK UI Setup
- Replies: 15
- Views: 13723
Re: Your GTK UI Setup
Fresh meat for the Gtk minefield . If 2.6.0 just "happens" to offer a GTK2 client for Windows I'll grab that and don't talk about it. :oops: There's still gtk2-client for Windows for freeciv-2.6. In freeciv-3.0 gtk2-client still exist to some extend, but Windows builds of it are unlikely ...
- Tue Nov 16, 2021 9:33 am
- Forum: Single player
- Topic: AI cheating is very difficult and the governor uses a lot of cpu
- Replies: 4
- Views: 6366
Re: AI cheating is very difficult and the governor uses a lot of cpu
Hello I easily defeat the AI on the hard one, but on the difficulty "cheating" is impossible. I capture some AI cities at first, but it searches too fast and then crushes me with frigates and carabiners. AI is very aggressive, so diplomacy is not an option What should I do ? I'm not sure ...
- Tue Nov 16, 2021 5:09 am
- Forum: Single player
- Topic: AI is useless with islands
- Replies: 6
- Views: 7822
Re: AI is useless with islands
Could that aggressiviness be part of the same behavioural problem that makes them incapable of expansion, once continent they are on gets crowded?
It's kind of annoying as it makes late game far too easy.
It's kind of annoying as it makes late game far too easy.
- Tue Nov 16, 2021 4:44 am
- Forum: Single player
- Topic: AI is useless with islands
- Replies: 6
- Views: 7822
Re: AI is useless with islands
PPS "Found you, now make yourself worth... etc" message by AI players when you find them, is terribly cringey and breaks all the immersion of the game. Any chance of getting rid of it? What you suggest as a replacement to tell that the particular AI wants war, not cease-fire, with you? Es...
- Mon Nov 15, 2021 9:36 pm
- Forum: Single player
- Topic: AI is useless with islands
- Replies: 6
- Views: 7822
AI is useless with islands
I couldn't find anyone complaining about this, but why it is AI is so bad at expansion, when continents get crowded? The game does get exciting when there's a wrestle over continent, but once there is whole island for player and/or AI, it seems AI just fells asleep? AI never attempts to build a prop...
- Tue Apr 11, 2017 8:21 pm
- Forum: Rulesets and modpacks
- Topic: There are some useless buildings in classic ruleset
- Replies: 3
- Views: 5929
Re: There are some useless buildings in classic ruleset
It's been quite a while since I've been in this forum, or even played freeciv. Anyway, I think I need to answer this... Sun Tzu's War Academy and Great Wall are among the most valuable wonders for me: Barracks are expensive -> When you maximize the science and try to hold against enemy, or even inva...
- Wed Oct 07, 2015 3:00 pm
- Forum: Rulesets and modpacks
- Topic: about ZOC restrictions
- Replies: 0
- Views: 3499
about ZOC restrictions
Is there an option to modify/remove units ZOC? I just ended up a game where I was stationed on a narrow between two continents. An army of peaceful caravans and diplomats managed to cripple my entire empire by passing through in endless stream. Very annoying, and it really doesn't make much sense fo...
- Tue Oct 06, 2015 10:16 pm
- Forum: Single player
- Topic: How many cities are reasonable?
- Replies: 16
- Views: 24683
Re: How many cities are reasonable?
Against AI, expanding fast, building as many cities as possible and conguering as much land as possible is sure way to victory. I always play with Cheating AI because with that cutthroat style, AI on Hard-level gives no competition.