Search found 23 matches

by Jacew
Fri Nov 19, 2021 4:42 pm
Forum: Single player
Topic: AI is useless with islands
Replies: 6
Views: 6459

Re: AI is useless with islands

Yes 2.6.5... It's not that big issue to me I would be compiling my own version for it... But it doesn't make much sense AI refuses any kind of negotiation or peace, when they're in war with have absolutely no chance of survival. Why do they do that? It seems in every game there's few AI players I ca...
by Jacew
Tue Nov 16, 2021 11:10 am
Forum: Single player
Topic: AI cheating is very difficult and the governor uses a lot of cpu
Replies: 4
Views: 5192

Re: AI cheating is very difficult and the governor uses a lot of cpu

it's hard to expand on this difficulty while the AI chases the colonists I usually put a medium defense unit with a wall, library and try to develop federation. this minimizes corruption and increases money earning remembering that I'm in the civ2civ3 ruleset as I said above, so some things like th...
by Jacew
Tue Nov 16, 2021 10:17 am
Forum: General discussion
Topic: Your GTK UI Setup
Replies: 15
Views: 13615

Re: Your GTK UI Setup

Fresh meat for the Gtk minefield . If 2.6.0 just "happens" to offer a GTK2 client for Windows I'll grab that and don't talk about it. :oops: There's still gtk2-client for Windows for freeciv-2.6. In freeciv-3.0 gtk2-client still exist to some extend, but Windows builds of it are unlikely ...
by Jacew
Tue Nov 16, 2021 9:33 am
Forum: Single player
Topic: AI cheating is very difficult and the governor uses a lot of cpu
Replies: 4
Views: 5192

Re: AI cheating is very difficult and the governor uses a lot of cpu

Hello I easily defeat the AI on the hard one, but on the difficulty "cheating" is impossible. I capture some AI cities at first, but it searches too fast and then crushes me with frigates and carabiners. AI is very aggressive, so diplomacy is not an option What should I do ? I'm not sure ...
by Jacew
Tue Nov 16, 2021 5:09 am
Forum: Single player
Topic: AI is useless with islands
Replies: 6
Views: 6459

Re: AI is useless with islands

Could that aggressiviness be part of the same behavioural problem that makes them incapable of expansion, once continent they are on gets crowded?

It's kind of annoying as it makes late game far too easy.
by Jacew
Tue Nov 16, 2021 4:44 am
Forum: Single player
Topic: AI is useless with islands
Replies: 6
Views: 6459

Re: AI is useless with islands

PPS "Found you, now make yourself worth... etc" message by AI players when you find them, is terribly cringey and breaks all the immersion of the game. Any chance of getting rid of it? What you suggest as a replacement to tell that the particular AI wants war, not cease-fire, with you? Es...
by Jacew
Mon Nov 15, 2021 9:36 pm
Forum: Single player
Topic: AI is useless with islands
Replies: 6
Views: 6459

AI is useless with islands

I couldn't find anyone complaining about this, but why it is AI is so bad at expansion, when continents get crowded? The game does get exciting when there's a wrestle over continent, but once there is whole island for player and/or AI, it seems AI just fells asleep? AI never attempts to build a prop...
by Jacew
Tue Apr 11, 2017 8:21 pm
Forum: Rulesets and modpacks
Topic: There are some useless buildings in classic ruleset
Replies: 3
Views: 5909

Re: There are some useless buildings in classic ruleset

It's been quite a while since I've been in this forum, or even played freeciv. Anyway, I think I need to answer this... Sun Tzu's War Academy and Great Wall are among the most valuable wonders for me: Barracks are expensive -> When you maximize the science and try to hold against enemy, or even inva...
by Jacew
Wed Oct 07, 2015 3:00 pm
Forum: Rulesets and modpacks
Topic: about ZOC restrictions
Replies: 0
Views: 3476

about ZOC restrictions

Is there an option to modify/remove units ZOC? I just ended up a game where I was stationed on a narrow between two continents. An army of peaceful caravans and diplomats managed to cripple my entire empire by passing through in endless stream. Very annoying, and it really doesn't make much sense fo...
by Jacew
Tue Oct 06, 2015 10:16 pm
Forum: Single player
Topic: How many cities are reasonable?
Replies: 16
Views: 24576

Re: How many cities are reasonable?

Against AI, expanding fast, building as many cities as possible and conguering as much land as possible is sure way to victory. I always play with Cheating AI because with that cutthroat style, AI on Hard-level gives no competition.