Huh?
Freeciv maps are actually that simple? Just array of letters representing each tile?
If it's that simple I might actually make my own generator to get the exact type of maps I want.
Search found 32 matches
- Wed Sep 04, 2024 7:18 am
- Forum: Gameplay
- Topic: Freeciv map generator issues
- Replies: 7
- Views: 30568
- Tue Aug 27, 2024 8:02 pm
- Forum: Gameplay
- Topic: Freeciv map generator issues
- Replies: 7
- Views: 30568
Re: Freeciv map generator issues
Yea. I read about it from your thred earlier. Looks interesting. I'll give it a try, once I got my current game finished.
What does the "word find score" mean there? I have never actually played scenarios in Freeciv. It's open random game I really just like in Civ.
What does the "word find score" mean there? I have never actually played scenarios in Freeciv. It's open random game I really just like in Civ.
- Tue Aug 27, 2024 12:42 pm
- Forum: Gameplay
- Topic: Freeciv map generator issues
- Replies: 7
- Views: 30568
Freeciv map generator issues
This is something that has bugged me with Freeciv for a long time, but thought only now to ask, as I recently got active again to play the game. Don't you think maps created by generator are, well, bad in gameplay perspective? I've tried multiple ways to make it create decent game maps, but it never...
- Wed Aug 21, 2024 6:29 pm
- Forum: Single player
- Topic: Literally crushing hard AI in 3.0.7. Let me tell you how.
- Replies: 2
- Views: 21975
Re: Literally crushing hard AI in 3.0.7. Let me tell you how.
Crushing Freeciv AI is pretty easy, at least in 2.5 - 2.6 and the style of play I prefer (big maps, slow research, lots of nations). How I play usually: - Explore island/continent I'm on right away, and either assimilate any AI nations on it, or set up defenses on a chokepoint with mountains/hills/f...
- Fri Aug 16, 2024 10:21 pm
- Forum: Rulesets and modpacks
- Topic: Probably stupid question how to use server command in 2.6
- Replies: 7
- Views: 20201
Re: Probably stupid question how to use server command in 2.6
Thanks again. That's great to know.
- Fri Aug 16, 2024 9:23 pm
- Forum: Rulesets and modpacks
- Topic: Probably stupid question how to use server command in 2.6
- Replies: 7
- Views: 20201
Re: Probably stupid question how to use server command in 2.6
Thank you! This explains a lot. I still have couple of follow up questions: If I have different min/max settings in [default_traits] in nations.ruleset, and set traitdistribution EVEN, does it pick different random value between min and max for each nation, or pick one random value and use it for ev...
- Fri Aug 16, 2024 5:24 pm
- Forum: Rulesets and modpacks
- Topic: Probably stupid question how to use server command in 2.6
- Replies: 7
- Views: 20201
Re: Probably stupid question how to use server command in 2.6
So what does traitdistribution EVEN setting do? It sounds intuitively as the same setting as FIXED. I understand FIXED means every nation has the same fixed default value. This is really badly documented. Only info I can find is that quote I added above, which refers to traitdistribution setting in ...
- Thu Aug 15, 2024 6:48 am
- Forum: Rulesets and modpacks
- Topic: Some Conceptual Ideas (Are They Good?)
- Replies: 8
- Views: 25379
Re: Some Conceptual Ideas (Are They Good?)
I like your lines of thinking, there's few good ideas I've been thinking as well. 1) This I think simply boils down to the size of the map vs. research speed. If you think about it, Romans, Egyptians, Persians, Greeks etc... had connections to at least a dozen peoples around them. So for a normal Ci...
- Wed Aug 14, 2024 8:17 pm
- Forum: Rulesets and modpacks
- Topic: Probably stupid question how to use server command in 2.6
- Replies: 7
- Views: 20201
Probably stupid question how to use server command in 2.6
I can't get traitdistribution command to work on server setup. /set tratdistribution is recognised, but no matter what I write after it for an argument, game won't recognise it. Only place I've been able to find anything about that server command is Freeciv wiki about Traits, which says: Players can...
- Fri Nov 19, 2021 4:42 pm
- Forum: Single player
- Topic: AI is useless with islands
- Replies: 6
- Views: 15254
Re: AI is useless with islands
Yes 2.6.5... It's not that big issue to me I would be compiling my own version for it... But it doesn't make much sense AI refuses any kind of negotiation or peace, when they're in war with have absolutely no chance of survival. Why do they do that? It seems in every game there's few AI players I ca...