Search found 3 matches

by morphles
Sun Apr 12, 2015 9:39 am
Forum: Wishlist
Topic: More flexibility for Requirement Vectors
Replies: 9
Views: 8500

Re: More flexibility for Requirement Vectors

Discussion here is a bit saddening. Because we get what is in actuallyti very limited system due to mostly AI issues. Help can be edited properly by ruleset author, even though auto generated texts are nice, I do not see them as all that essential. In fact I would thing that having some tools to &qu...
by morphles
Sat Apr 11, 2015 8:11 pm
Forum: Rulesets and modpacks
Topic: Multiple same-class prerequisits for a unit?
Replies: 16
Views: 14498

Re: Multiple same-class prerequisits for a unit?

Generalized req is something I was asking about, about a year ago now. And I somehow got the impression that they were comming in 2.6 now I hear that that is not happening. Which is very sad. In addition to that, I belive reqs "vectoring" could use an extension overal. Currently it is only...
by morphles
Sat Apr 11, 2015 7:55 pm
Forum: Rulesets and modpacks
Topic: Why is "no killstack" bad?
Replies: 18
Views: 21877

Re: Why is "no killstack" bad?

No kill stack is seriously annoying. Also Civ 3 had it and AFAIK opinoin on that is not that great: http://www.reddit.com/r/civ/comments/1ze7w9/why_do_people_hate_civ_iii/ In short this allows for some braindead play. Pull all your crap in one stack, and then go takign cities one by one. No flanking...