Search found 3 matches
- Sun Apr 12, 2015 9:39 am
- Forum: Wishlist
- Topic: More flexibility for Requirement Vectors
- Replies: 9
- Views: 8500
Re: More flexibility for Requirement Vectors
Discussion here is a bit saddening. Because we get what is in actuallyti very limited system due to mostly AI issues. Help can be edited properly by ruleset author, even though auto generated texts are nice, I do not see them as all that essential. In fact I would thing that having some tools to &qu...
- Sat Apr 11, 2015 8:11 pm
- Forum: Rulesets and modpacks
- Topic: Multiple same-class prerequisits for a unit?
- Replies: 16
- Views: 14498
Re: Multiple same-class prerequisits for a unit?
Generalized req is something I was asking about, about a year ago now. And I somehow got the impression that they were comming in 2.6 now I hear that that is not happening. Which is very sad. In addition to that, I belive reqs "vectoring" could use an extension overal. Currently it is only...
- Sat Apr 11, 2015 7:55 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21877
Re: Why is "no killstack" bad?
No kill stack is seriously annoying. Also Civ 3 had it and AFAIK opinoin on that is not that great: http://www.reddit.com/r/civ/comments/1ze7w9/why_do_people_hate_civ_iii/ In short this allows for some braindead play. Pull all your crap in one stack, and then go takign cities one by one. No flanking...