Search found 2 matches
- Thu Mar 12, 2015 3:46 am
- Forum: Rulesets and modpacks
- Topic: Reduce Hitpoints in Lua script
- Replies: 1
- Views: 3379
Re: Reduce Hitpoints in Lua script
I don't see anything in the wikia entry, you might be able to hack something together by killing and creating a new unit in it's place edit.create_unit_full(). I'm not sure if this would have any unintended effects (dropping new units into locations, adding units to cities, transports, increment cou...
- Thu Mar 12, 2015 3:33 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21874
Re: Why is "no killstack" bad?
I am against killstacks because they aren't realistic. Speaking as someone who likes to disable the kill stack rule (and, in 2.6, stack protection against diplomat actions): How realistic killstacks are depends on the situation you are modeling. ISIS being attacked by the USA is an example of a sit...