Search found 3 matches
- Tue Oct 07, 2025 7:06 am
- Forum: Rulesets and modpacks
- Topic: I want to make a civil war script if you get too unhappy
- Replies: 1
- Views: 17749
Re: I want to make a civil war script if you get too unhappy
I appreciate the way you wrote the step-by-step checking logic — it's very clean and modular. To disable the feature when researching 'Communism', I think it would be enough to add a simple condition like if not target_player:has_tech("Communism") then Among Us Online ... end. However, I a...
					- Thu Jul 17, 2025 4:58 am
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
- Replies: 2
- Views: 30510
Re: TUTORIAL: Explorer with new actions: Build Watchtower and Convert to Raft
I like the “play to create” mentality that you have with Freeciv. The use of custom actions like “User Action 1 & 2” shows that the game engine is very customizable, and you have exploited it very well. This is d great example for those who want to learn how to extend Freeciv’s ruleset. I wish t...
					- Wed Jul 16, 2025 2:06 am
- Forum: Rulesets and modpacks
- Topic: issue with tech_upkeep_free
- Replies: 9
- Views: 37434
Re: issue with tech_upkeep_free
Thanks for sharing information about confusing documentation in game.rulesets, this is very helpful to improve Freeciv project!cazfi wrote: ↑Tue Jun 18, 2024 9:55 pm-> https://redmine.freeciv.org/issues/727 That's Not My Neighbor