Search found 16 matches

by FreeWilly
Thu Dec 10, 2020 10:04 am
Forum: Contribution
Topic: Bugs relief / pull request
Replies: 4
Views: 1932

Re: Bugs relief / pull request

I solved this one. Stupidly I expected the output in the client while it naturally comes in the server, which is a different process in freeciv. As the server output is monitored in the client, but not displayed during the game, perhaps it's a good idea to offer such a window during the game also, m...
by FreeWilly
Tue Dec 08, 2020 12:44 pm
Forum: Contribution
Topic: Bugs relief / pull request
Replies: 4
Views: 1932

Re: Bugs relief / pull request

Posted a pull request.

I tried to implement a few "printf()" traces but without success. Have you somehow disabled this? Second, how can I activate logging output and where can I read it? Thanks!
by FreeWilly
Mon Dec 07, 2020 7:15 am
Forum: Contribution
Topic: Bugs relief / pull request
Replies: 4
Views: 1932

Bugs relief / pull request

I detected a bug in ai/default/daicity.c which prevented normal building behaviour of AI-players (e.g. taking down wonder production at random) and corrected it. I made a second modification to aihand.c to set maximum tax/res/lux to 80% which mitigates the current bug in AI-administration of these s...
by FreeWilly
Mon Nov 23, 2020 10:09 pm
Forum: Tech support
Topic: How to compile various clients?
Replies: 3
Views: 1651

Re: How to compile various clients?

Thanks, cazfi! There are some options I don't understand quite, e.g. about AI practice in the program or game. "--with-default-ai default ai type [first static]" Why is there an option for default AI? I thought default AI is always active in server if there is no other option taken. "...
by FreeWilly
Mon Nov 23, 2020 9:56 pm
Forum: Tech support
Topic: "Ghost moves"
Replies: 8
Views: 3386

Re: "Ghost moves"

If you allow me the word, my impression is that some work on improvements have rendered application degeneration, which is not really an unknown phenomenon. For instance GTK versions didn't have rendering problems in the past, now they have. I also notice "ghost moves" and I don't think th...
by FreeWilly
Mon Nov 23, 2020 1:16 pm
Forum: Tech support
Topic: How to compile various clients?
Replies: 3
Views: 1651

How to compile various clients?

Hello
Improbably as it may seem, I cannot find out how to compile any specific client and I don't see any hints in the install and configure documentation. Any help?
by FreeWilly
Sat Sep 05, 2015 11:44 am
Forum: Contribution
Topic: Developer Documentation?
Replies: 1
Views: 3614

Developer Documentation?

I'm interested to have a look to the code from a developing perspective. Is there any wiki especially dedicated to documenting some of project and code structures? Are there other kinds of dev docus?
by FreeWilly
Fri Jun 19, 2015 10:50 am
Forum: Wishlist
Topic: Specialist org to improve?
Replies: 2
Views: 3661

Re: Specialist org to improve?

I wonder what the calculated worker distribution does if you have switched off governors (which is the default case). Definitely there is something going on because worker distributions seems recalculated from time to time and the choices, though not perfect, appear to be quite meaningful. I have ne...
by FreeWilly
Thu Jun 18, 2015 3:10 pm
Forum: Wishlist
Topic: Specialist org to improve?
Replies: 2
Views: 3661

Specialist org to improve?

I played a little with 2.5.0 and noted down several options to improve the program, from my hypocritical point of view, of course. Here I bring in only two options concerning organisation of specialists (citizens). 1. Recalculation of worker distribution, including specialist reduction where possibl...
by FreeWilly
Mon Mar 30, 2015 6:11 am
Forum: Gameplay
Topic: Paratroopers airdrop
Replies: 1
Views: 4228

Paratroopers airdrop

I don't find a description anywhere how to "airdrop paratroopers". Can you supply help?