Search found 4 matches

by RSSwizard
Thu Dec 11, 2014 10:09 pm
Forum: Rulesets and modpacks
Topic: Why is "no killstack" bad?
Replies: 18
Views: 17579

Re: Why is "no killstack" bad?

I am against killstacks because they aren't realistic. Its not like an entire army will just lay down and die when one of their defensive units dies. And its also unrealistic to suggest that "if they can beat this, they can beat the others just as easily" because More Dakka really does wor...
by RSSwizard
Tue Dec 02, 2014 10:39 pm
Forum: Wishlist
Topic: Underground Cities
Replies: 1
Views: 3033

Underground Cities

Taking the idea of a Space Layer from CTP and instead turning it inward, to be an Underground Layer. City resources are managed by constructing "modules" very much like the Space Cities from CTP (the module adds a bunch of food/shields/trade to a tile that normally has none). That requires...
by RSSwizard
Tue Dec 02, 2014 10:13 pm
Forum: Wishlist
Topic: Air missions, air/naval bombardment
Replies: 3
Views: 3862

Re: Air missions, air/naval bombardment

My Wishlist for air power is to make it more realistic, which None of the Civ games have done. This being an extended option for Air Units that can make them operate in this fashion rather than normal units. Unit Behavior: Air Units can only Fight other Air Units (or those in the same movement class...
by RSSwizard
Tue Dec 02, 2014 9:38 pm
Forum: Rulesets and modpacks
Topic: Wanting to get back into Civ
Replies: 2
Views: 4118

Wanting to get back into Civ

I want to get back into playing civ games but they have to be moddable.
And im expressly interested in future tech type settings. Like the original CTP was.
Can FreeCiv support Ocean Cities?