Search found 4 matches
- Thu Dec 11, 2014 10:09 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21932
Re: Why is "no killstack" bad?
I am against killstacks because they aren't realistic. Its not like an entire army will just lay down and die when one of their defensive units dies. And its also unrealistic to suggest that "if they can beat this, they can beat the others just as easily" because More Dakka really does wor...
- Tue Dec 02, 2014 10:39 pm
- Forum: Wishlist
- Topic: Underground Cities
- Replies: 1
- Views: 3587
Underground Cities
Taking the idea of a Space Layer from CTP and instead turning it inward, to be an Underground Layer. City resources are managed by constructing "modules" very much like the Space Cities from CTP (the module adds a bunch of food/shields/trade to a tile that normally has none). That requires...
- Tue Dec 02, 2014 10:13 pm
- Forum: Wishlist
- Topic: Air missions, air/naval bombardment
- Replies: 3
- Views: 4770
Re: Air missions, air/naval bombardment
My Wishlist for air power is to make it more realistic, which None of the Civ games have done. This being an extended option for Air Units that can make them operate in this fashion rather than normal units. Unit Behavior: Air Units can only Fight other Air Units (or those in the same movement class...
- Tue Dec 02, 2014 9:38 pm
- Forum: Rulesets and modpacks
- Topic: Wanting to get back into Civ
- Replies: 2
- Views: 4894
Wanting to get back into Civ
I want to get back into playing civ games but they have to be moddable.
And im expressly interested in future tech type settings. Like the original CTP was.
Can FreeCiv support Ocean Cities?
And im expressly interested in future tech type settings. Like the original CTP was.
Can FreeCiv support Ocean Cities?