Search found 15 matches
- Mon Apr 08, 2024 6:06 pm
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Unit with charging system and rechargeable
- Replies: 1
- Views: 315
Re: TUTORIAL: Unit with charging system and rechargeable
EDIT: I noticed that the part when the unit or city is lost was missing. It is already fixed and the scripts have already been included in the scripts above. I want to remind you that any suggestions, improvements, tips, please feel free to talk, don't be shy. I'm sure the scripts can be improved fo...
- Thu Apr 04, 2024 12:30 am
- Forum: Rulesets and modpacks
- Topic: TUTORIAL: Unit with charging system and rechargeable
- Replies: 1
- Views: 315
TUTORIAL: Unit with charging system and rechargeable
Level needed - * Ruleset: Basics * Scipt LUA: none, 0, nadica Hey guys! Firstly, I want to thank all the developers, especially cazfi and Ignatus who helped me create the units I wanted and also make this tutorial possible. Based on their idea, it is possible to make several units with different act...
- Sun Jan 28, 2024 9:21 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
HELLO THERE! I'm back with the results! In case anyone finds this content, I wanted to share my experience. This weekend I was able to successfully compile 3.1 beta4 on Xubuntu 23.10 using client GTk 3.22 and 4. It works perfectly, and I was able to see the "Disrupt Supply Lines" button. C...
- Thu Jan 04, 2024 9:56 am
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
Hello guys again Dear Lord, never saw so many machines in virtual box before! I test your patch many times. Hitting that archer with the Alpine Troops, moving, hitting D, and still not showing the damn action! I also could hear a worker, hidden behind a settler saying "Am I Trapped In Groundhog...
- Wed Jan 03, 2024 6:07 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
Guys, maybe the problem is my OS. I believe this function 'Disrupt Lines Suplly' that came from sandbox is working just fine right? Thats because it is already set up, no need further configuration required, right? But as I told you, it never showed to me. Not even once I've always played Freeciv in...
- Wed Jan 03, 2024 5:06 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
Hehe I long ago thought about giving Explorers the ability to dig Ruins! There must be some better storage of Lua data in savegames to store the needed information, and somewhere on the forum you can find nef's posts with the necessary rewriting of _freeciv_state_dump function to save Lua tables. D...
- Wed Jan 03, 2024 4:53 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
Easy to do... but alas yet not done in hard code part, we don't have convenient ways of multitile actions other than nuking, health manipulation and promotion control. For healing a unit, you probably need a Lua callback to create another friendly unit with Heal Unit ability, make it to perform the...
- Wed Jan 03, 2024 4:50 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
- Wed Jan 03, 2024 4:45 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005
Re: 'User Action 1' not working
Hmmmm i will dig in that aproach, maybe for all units. Good idea Ignatus. thanks
- Wed Jan 03, 2024 4:43 pm
- Forum: Rulesets and modpacks
- Topic: 'User Action 1' not working
- Replies: 33
- Views: 962005