Search found 15 matches

by leo.priori
Mon Apr 08, 2024 6:06 pm
Forum: Rulesets and modpacks
Topic: TUTORIAL: Unit with charging system and rechargeable
Replies: 1
Views: 243

Re: TUTORIAL: Unit with charging system and rechargeable

EDIT: I noticed that the part when the unit or city is lost was missing. It is already fixed and the scripts have already been included in the scripts above. I want to remind you that any suggestions, improvements, tips, please feel free to talk, don't be shy. I'm sure the scripts can be improved fo...
by leo.priori
Thu Apr 04, 2024 12:30 am
Forum: Rulesets and modpacks
Topic: TUTORIAL: Unit with charging system and rechargeable
Replies: 1
Views: 243

TUTORIAL: Unit with charging system and rechargeable

Level needed - * Ruleset: Basics * Scipt LUA: none, 0, nadica Hey guys! Firstly, I want to thank all the developers, especially cazfi and Ignatus who helped me create the units I wanted and also make this tutorial possible. Based on their idea, it is possible to make several units with different act...
by leo.priori
Sun Jan 28, 2024 9:21 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

HELLO THERE! I'm back with the results! In case anyone finds this content, I wanted to share my experience. This weekend I was able to successfully compile 3.1 beta4 on Xubuntu 23.10 using client GTk 3.22 and 4. It works perfectly, and I was able to see the "Disrupt Supply Lines" button. C...
by leo.priori
Thu Jan 04, 2024 9:56 am
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Hello guys again Dear Lord, never saw so many machines in virtual box before! I test your patch many times. Hitting that archer with the Alpine Troops, moving, hitting D, and still not showing the damn action! I also could hear a worker, hidden behind a settler saying "Am I Trapped In Groundhog...
by leo.priori
Wed Jan 03, 2024 6:07 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Guys, maybe the problem is my OS. I believe this function 'Disrupt Lines Suplly' that came from sandbox is working just fine right? Thats because it is already set up, no need further configuration required, right? But as I told you, it never showed to me. Not even once I've always played Freeciv in...
by leo.priori
Wed Jan 03, 2024 5:06 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Hehe I long ago thought about giving Explorers the ability to dig Ruins! There must be some better storage of Lua data in savegames to store the needed information, and somewhere on the forum you can find nef's posts with the necessary rewriting of _freeciv_state_dump function to save Lua tables. D...
by leo.priori
Wed Jan 03, 2024 4:53 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Easy to do... but alas yet not done in hard code part, we don't have convenient ways of multitile actions other than nuking, health manipulation and promotion control. For healing a unit, you probably need a Lua callback to create another friendly unit with Heal Unit ability, make it to perform the...
by leo.priori
Wed Jan 03, 2024 4:50 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Ignatus wrote: Wed Jan 03, 2024 4:41 pm You can just use local "BuildingGenus" req in target_reqs of the action
Greeeeat Ignatus! Maybe this unit Constructors has a future. Case solved. ;)
by leo.priori
Wed Jan 03, 2024 4:45 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

Ignatus wrote: Wed Jan 03, 2024 4:18 pm Like, for effects of 1 turn duration you can put an extra with disappearance chance 10000. If I see it correctly, extras disappear after all turn's cities collect their production points.
Hmmmm i will dig in that aproach, maybe for all units. Good idea Ignatus. thanks
by leo.priori
Wed Jan 03, 2024 4:43 pm
Forum: Rulesets and modpacks
Topic: 'User Action 1' not working
Replies: 33
Views: 961778

Re: 'User Action 1' not working

cazfi wrote: Tue Jan 02, 2024 10:52 pm So I think you mean "50", not "-50"
You are definitely right. This is perfectly describe in README file. My bad!