Search found 4 matches
- Wed Oct 22, 2014 3:53 pm
- Forum: Rulesets and modpacks
- Topic: Masjid mod?
- Replies: 4
- Views: 5269
Re: Masjid mod?
You'd want to create your own versions of both ruleset (game rules) and tileset (gfx). Here's somewhat old ruleset editing tutorial: http://www.cazfi.net/freeciv/RulesetExample.txt See also "Creative Content" part of the freeciv site main page http://www.freeciv.org/ thanks so much Cazfi....
- Wed Oct 22, 2014 1:18 pm
- Forum: Rulesets and modpacks
- Topic: Masjid mod?
- Replies: 4
- Views: 5269
Re: Masjid mod?
Buildings depending on the nation would be tricky. Example: There is a wonder "Michelangelo's Chapel" (yet another non-neutral name), and an [effect_cathedral] in effects.ruleset, which in essence renders all cathedrals as redundant. IOW, you can sell all cathedrals if you hope to keep th...
- Wed Oct 22, 2014 8:49 am
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 132466
Re: new FreeCiv mod development - NExtended
Here is a better render for the Tax Office https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-icumIXt3358%2FU_ciznjRPwI%2FAAAAAAAAAcc%2Fic1wBz5o4ZM%2Fs1600%2Ftaxoffice.png&container=blogger&gadget=a&rewriteMime=image%2F* Nice work...
- Wed Oct 22, 2014 8:47 am
- Forum: Rulesets and modpacks
- Topic: Masjid mod?
- Replies: 4
- Views: 5269
Masjid mod?
Hello All. I just wanted to know how to edit the game to replace the temples and cathedrals with Muslim buildings like Masjid and Large Masjids etc along with their small image file? It will make more sense playing as Turks or Afghans etc. :) If there is no way, then hopefully devs will add this fea...