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- Tue Oct 07, 2014 5:47 am
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 17572
Not to mention the effects on which it would have on pricey units. Usually I use my Stealth/Bombers specifically for the purpose; the destroy enormous stacks of units in enemy territory.
So, presently, I have Freeciv 2.2.5 which is almost a relic that should be on display, but I see that months, possibly years have gone by and I've noticed that this program exists. I learned everything again, yet I find that a version 2.4 is out (Tips hat to developers, truly), but I haven't really ...