Search found 8 matches
- Sat Nov 01, 2014 7:56 am
- Forum: Wishlist
- Topic: Automating Workers/Engineers - an alternative?
- Replies: 11
- Views: 12906
Re: Automating Workers/Engineers - an alternative?
How do I go about testing this?
- Sat Oct 25, 2014 4:28 am
- Forum: Wishlist
- Topic: Engineer option: Create special resource
- Replies: 0
- Views: 3024
Engineer option: Create special resource
This would allow workers to create special resource squares. Give an ordinary forest square a pheasant after some time, or maybe turn all squares around a city into plains with wheat. It would require very high tech to achieve - say Fusion for example, and would take a very long time for a unit or g...
- Sat Oct 25, 2014 4:12 am
- Forum: Wishlist
- Topic: A governor to govern the city governer
- Replies: 0
- Views: 3178
A governor to govern the city governer
At some point the game this gets annoying. * Select all cities * Change governor to "Celebration Food +1 Gold +1" * Select governor "none" * Change governor to "Food +1 Gold +1" * Select governor "none" * Change governor to "Food +1 Gold +0" * Select...
- Sat Oct 25, 2014 4:02 am
- Forum: Wishlist
- Topic: Automating Workers/Engineers - an alternative?
- Replies: 11
- Views: 12906
Automating Workers/Engineers - an alternative?
I know that there are some issues with working out an effective AI for worker units and everyone is unhappy and so on. But here's an idea (that someone has probably suggested before... but) Rather than telling worker units what to do, you actually indicate separately what you want to be done on cert...
- Mon Sep 29, 2014 5:11 am
- Forum: Wishlist
- Topic: When editing player: "Select all inventions" option
- Replies: 1
- Views: 2851
When editing player: "Select all inventions" option
Yes I admit giving my player 21st century tech at the beginning of the game. I am not ashamed. It is one way to play - a small, lone 21st century society transported to ancient times and forced to survive against hordes of barbarians and nations who want to kill them. Anyway, one of the more onerous...
- Mon Sep 29, 2014 4:54 am
- Forum: Wishlist
- Topic: Destroy Enemy City Option
- Replies: 6
- Views: 10067
Destroy Enemy City Option
Having a "destroy enemy city" option flagged at the beginning of the game means that any city captured during the game is immediately looted and destroyed. It could imply, for example, that different nations are actually different species and are incompatible. Also, some of us like having ...
- Fri Aug 08, 2014 1:02 am
- Forum: Wishlist
- Topic: Trade routes in city dialog screen
- Replies: 5
- Views: 7196
Re: Trade routes in city dialog screen
I didn't know that one. How many other hidden things are there in the game?In the city overview tab, hold left mouse button pressed on top of value shown for "Trade:" It should give you list of things contributing to the trade value, including trade routes.
- Mon Aug 04, 2014 11:11 pm
- Forum: Wishlist
- Topic: Trade routes in city dialog screen
- Replies: 5
- Views: 7196
Trade routes in city dialog screen
There should be part of the city dialog screen which shows the trade routes of that city, specifically the city name. I'm not wanting to send caravans into marketplaces, but to establish trade routes, and I don't want to follow a screenfull of lines which indicate trade routes. It's very simple. Eit...