Search found 2 matches

by oris1024
Tue Aug 05, 2014 5:30 pm
Forum: General discussion
Topic: Equivalent of LIMIT ERA scenario/ruleset?
Replies: 2
Views: 3360

Re: Equivalent of LIMIT ERA scenario/ruleset?

Shouild be quite easy. Drop most of the techs from tech.ruleset (this means that player starts to research "Future Tech" instead of real techs early on) and from other rulesets remove evertyhing that depends on those techs, or change them to depend on something else. Cool - thanks, thinki...
by oris1024
Mon Aug 04, 2014 5:02 pm
Forum: General discussion
Topic: Equivalent of LIMIT ERA scenario/ruleset?
Replies: 2
Views: 3360

Equivalent of LIMIT ERA scenario/ruleset?

Hello, I'm new to the freeciv project. Was wondering how simple/complex it would be to modify the game rules to take out a bulk of the technologies (along with those techs' units/buildings/wonders/worker-abilities). Basically what i'm trying to create is a game that takes out the looooong-lasting ra...