Search found 5 matches

by jgauthier
Fri Sep 01, 2023 11:32 am
Forum: General discussion
Topic: Freeciv-web and turn based question
Replies: 6
Views: 13470

Re: Freeciv-web and turn based question

Well, long turn is once a day. I wanted multiple times per day, but also not real-time.
by jgauthier
Thu Aug 31, 2023 1:41 pm
Forum: General discussion
Topic: Freeciv-web and turn based question
Replies: 6
Views: 13470

Freeciv-web and turn based question

I set up freeciv-web and a mulitplayer game. I connected two clients, and experimented. I think there were 2 AI players as well. I closed one browser and that user became "AI" controlled. A gameplay format I am looking for that each player takes a turn - when they can. They don't have to h...
by jgauthier
Thu Aug 31, 2023 1:38 pm
Forum: Tech support
Topic: Set up for Freeciv-web
Replies: 6
Views: 13193

Re: Set up for Freeciv-web

Corbeau wrote: Mon Aug 28, 2023 10:26 pm If you want to play solo, the native client is trivial to install. Easier by orders of magnitude.
Definitely want multiplayer! I was able to get this working with the docker build for the most part.
by jgauthier
Thu Aug 31, 2023 1:38 pm
Forum: Tech support
Topic: Set up for Freeciv-web
Replies: 6
Views: 13193

Re: Set up for Freeciv-web

cazfi wrote: Sat Aug 26, 2023 1:47 pm The compatible server is being built as part of freeciv-web build, including the patching step.
Thanks! I just used the docker build (with customizations) and let it do its thing!
by jgauthier
Fri Aug 25, 2023 3:18 pm
Forum: Tech support
Topic: Set up for Freeciv-web
Replies: 6
Views: 13193

Set up for Freeciv-web

I played FreeCiv a long, long time ago. I 'd like to play it again. I was looking at Freeciv-web and I noticed its requirements: Freeciv - the Freeciv C server, which is checked out from the official Git repository, and patched to work with a WebSocket/JSON protocol. Implemented in C. Freeciv-proxy ...