Search found 242 matches
- Fri Aug 15, 2025 4:00 pm
- Forum: Contribution
- Topic: Resources for developing the AI.
- Replies: 1
- Views: 1924
Re: Resources for developing the AI.
See this thread:viewtopic.php?t=94740#p109256
- Thu Aug 14, 2025 7:05 pm
- Forum: Freeciv-web
- Topic: Civrealm freeciv-web ai environment
- Replies: 0
- Views: 5285
Civrealm freeciv-web ai environment
It looks like someone finally made a serious attempt to create a machine learning environmentfor freeciv. According to the docs, it supports openai Gymnasium and a llm interface.
https://github.com/bigai-ai/civrealm
https://github.com/bigai-ai/civrealm
- Mon Jul 21, 2025 7:34 pm
- Forum: Art and tilesets
- Topic: Civ 3 Tileset
- Replies: 11
- Views: 73790
Re: Civ 3 Tileset
Civ3Full now supports animations and different graphics for different actions. Still needs testing and bugfixes, though.
- Mon Jun 02, 2025 2:22 pm
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 37167
Re: Rate my work
Are you referring to the chemist graphic? I think that's a DNA double helix. Perhaps for a medic, a ICRC recognized symbol would be best. https://en.wikipedia.org/wiki/Emblems_o ... ed_Crystal
- Mon Apr 21, 2025 10:34 pm
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 37167
Re: Rate my work
What tileset are you trying to extend? This link has resources for creating units in the style of amplio: https://forums.civfanatics.com/threads/ ... cs.482241/
- Sat Apr 19, 2025 6:46 pm
- Forum: Rulesets and modpacks
- Topic: How to make a custom unit?
- Replies: 7
- Views: 22202
Re: How to make a custom unit?
The tileset will need to provide the specified graphic. If it is not present, the alt graphic will be used.
- Sat Jan 04, 2025 8:35 pm
- Forum: Rulesets and modpacks
- Topic: how do i convert and add units to freeciv from civ3?
- Replies: 1
- Views: 14729
Re: how do i convert and add units to freeciv from civ3?
For unit graphics, you can use https://github.com/Elefant-Freeciv/Civ3Full
- Wed Sep 04, 2024 2:20 pm
- Forum: Gameplay
- Topic: Freeciv map generator issues
- Replies: 7
- Views: 38150
- Sun Aug 25, 2024 1:30 pm
- Forum: Wishlist
- Topic: 1 turn city vision
- Replies: 11
- Views: 38022
Re: 1 turn city vision
So maybe system requirements should be simply a list of supported OS's and disk space usage (min 400mb, recommended 1gb).
- Sun Aug 25, 2024 4:21 am
- Forum: Wishlist
- Topic: 1 turn city vision
- Replies: 11
- Views: 38022
Re: 1 turn city vision
On system requirements, I ran freeciv 3.1.2 on a milk v duo s. 512 mb ram, 1ghz c906 risc v cpu. Aside from a slow Gui (no GPU), it seemed to run fine, ram usage at 290mb at the start of the game.