Search found 31 matches
- Mon Jan 05, 2026 11:00 am
- Forum: General discussion
- Topic: New Player Curious About Early Expansion Strategies – Tips?
- Replies: 3
- Views: 47415
Re: New Player Curious About Early Expansion Strategies – Tips?
I’m pretty new to Freeciv and loving the depth so far. I’ve been experimenting with different nations and map types, but one thing I’m struggling to figure out is the best early-game expansion strategy. Should I prioritize building settlers as quickly as possible, or focus more on infrastructure an...
- Sun Jan 04, 2026 3:44 pm
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 61179
Re: What is TexAI? How do I play with it?
I've never run an autogame - how do you do that? Or is there anything on the wiki that explains it? This functionality would be quite useful if I ever get up the nerve to try and improve the ai code. Pretty easy. I start up any game then type these commands: /observe /set minplayers 0 /set timeout ...
- Thu Jan 01, 2026 11:50 pm
- Forum: Multiplayer / Online gaming
- Topic: Guide to setting up PBEM game
- Replies: 0
- Views: 10209
Guide to setting up PBEM game
It's quite easy to do I've found from playing around. Here's a guide to do it on Linux. 1. Open your terminal and type *freeciv-server*: 1 opening freeciv server.jpg You will get a server made with settings placed. Here you may set your settings, or you can get the GUI on the next steps. 2. Open up ...
- Thu Jan 01, 2026 4:18 pm
- Forum: Contribution
- Topic: Resources for developing the AI.
- Replies: 2
- Views: 33873
Re: Resources for developing the AI.
Would a deep learning algorithm work for improving this AI? We would just need to give the AI the base mechanics of the game, then either reward it based on certain game events (more production output, unit killed, city captured, tech earned), or punish for bad events, log the action taken that resu...
- Wed Dec 31, 2025 3:13 pm
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 61179
Re: What is TexAI? How do I play with it?
Now I'd like to see 2 aitypes compete to see which is better. Is it possible to set up a game similar to my example server script, with no human player and run it and see the end game screen? If you look at the code itself, texAI pretty much uses classicAI scripts for deciding what to build, how to...
- Sun Dec 28, 2025 7:47 pm
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 61179
Re: What is TexAI? How do I play with it?
I have tried to use the command /create "AI" "tex", but it tells me that there is no AI type of that name. Sounds like your freeciv has not been built with tex enabled. It should be enabled by default, though. At least in recent freeciv versions. What is your freeciv version? Th...
- Sun Dec 28, 2025 4:23 pm
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 61179
What is TexAI? How do I play with it?
I have been reading the AI documentation and I'm wondering if this is a separate AI that you can play with versus "classic" AI. If so, how can I play against it? I have tried to use the command /create "AI" "tex", but it tells me that there is no AI type of that name. T...
- Fri Aug 15, 2025 1:46 pm
- Forum: Contribution
- Topic: Resources for developing the AI.
- Replies: 2
- Views: 33873
Resources for developing the AI.
Hello, So I spend a lot of time with this game simulating the AI fighting against each other, and I've noticed a lot of AI behaviour that I want to try fixing. Only issue is that I have absolutely no idea where to start. there seems to be a bunch of different files in the source code pertaining to t...
- Thu Aug 14, 2025 12:28 am
- Forum: Rulesets and modpacks
- Topic: I want to make a civil war script if you get too unhappy
- Replies: 1
- Views: 36860
I want to make a civil war script if you get too unhappy
This would apply to all civs. The only thing I don't know how to program is to make it stop once a certain tech is researched. Here is the script: Random chance to civil war due to total cities, culture and happiness. In each turn started, we check: 1st: we check total cities against civil war thres...
- Fri Aug 08, 2025 2:15 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 54266
Re: New Trade Ruleset for more comprehensive trading system
Spent some time trying to get this to work with regular freeciv but the differences are too great. Some comments after looking at the files - In units.ruleset, the help text for Caravan still talks about building a wonder but the unit doesn't have the "HelpWonder" flag. In game.ruleset, -...