Search found 9 matches

by yuh
Wed Dec 29, 2021 4:43 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 9078

things i'd like to be implemented

i had some look at the wiki and this forum, but i'm far from understanding what is or has been going on in the community and what has already been discussed or proposed or is being worked at. so i'm sorry, if i repeat stuff you already have an eye on. but maybe and hopefully my suggestions help maki...
by yuh
Wed Dec 29, 2021 1:31 pm
Forum: Single player
Topic: peaceful starting era? early alternative to enable_nuke?
Replies: 5
Views: 8444

Re: peaceful starting era? early alternative to enable_nuke?

You can simply delay or completely remove early units. For delaying, go into units.ruleset and change the tech requirements for units. yes, i could do so. but that would be even more unfair: whoever gets to any of that required techs first could easily take several cities of neighbouring nations. e...
by yuh
Wed Dec 29, 2021 7:35 am
Forum: Single player
Topic: peaceful starting era? early alternative to enable_nuke?
Replies: 5
Views: 8444

Re: peaceful starting era? early alternative to enable_nuke?

thanks for your answer. probably you're right and winning would be too easy ...
by yuh
Mon Dec 27, 2021 8:43 am
Forum: Single player
Topic: peaceful starting era? early alternative to enable_nuke?
Replies: 5
Views: 8444

peaceful starting era? early alternative to enable_nuke?

hi, i like a long peaceful era in the begining of the game. is there a way to restrict the building of aggressive units to some wonder the way nukes are only available when Manhattan Project has been built by one nation? i don't care too much about nukes, anyway, so as a workaround i just could defi...
by yuh
Sun Dec 05, 2021 3:46 pm
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 11243

Re: build settlers only if city size is big enough?

Maybe some positive effect to the building (like, +1 luxury) would make AI to build it. It's possible to restrict effects to AI nation only. Tried out to motivate ai by giving an effect to Supply Depot: [effect_supply_depot] type = "Output_Bonus" value = 100 reqs = { "type", &qu...
by yuh
Sat Dec 04, 2021 12:02 pm
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 11243

Re: build settlers only if city size is big enough?

Played a game until there were several ai cities with a size of 4 for quite a while: ai does not seem to get the idea at all, no settler at all was build by any ai. Another problem: If you've got that Supply Depot in some city, you can build a settler even with city size of 2. That's not exactly wha...
by yuh
Sat Dec 04, 2021 10:33 am
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 11243

Re: build settlers only if city size is big enough?

Tried it out by myself. It seems, I need to define at least build_cost, upkeep and sabotage. Did it this way now: [building_depot] name = _("Supply Depot") genus = "Improvement" reqs = { "type", "name", "range" "MinSize", "3", &qu...
by yuh
Sat Dec 04, 2021 10:08 am
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 11243

Re: build settlers only if city size is big enough?

Thanks for your replies. I have a thought about playing longrun, but can't really imagine to play every day even in summer and only get to round 180 after half a year. Not directly, but this is as good as: CODE: SELECT ALL [building_depot] name      = _("Supply Depot") genus      = "I...
by yuh
Thu Dec 02, 2021 4:25 pm
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 11243

build settlers only if city size is big enough?

Hi, is it possible to restrict building settlers to a specific minimum size of a city (in version 2.5.3)? And if so: how? I'd like to experiment with a slower way of empire expanding in early gameplay by making settlers available only to cities with a size of 3 or even 4. As a workaround I could cha...