Search found 40 matches

by MikeDuk
Fri Apr 28, 2023 8:32 pm
Forum: Tech support
Topic: Qt portable version for Windows
Replies: 10
Views: 8611

Re: Qt portable version for Windows

Thank you, cazfi.
by MikeDuk
Mon Apr 17, 2023 6:23 am
Forum: Tech support
Topic: Qt portable version for Windows
Replies: 10
Views: 8611

Re: Qt portable version for Windows

What would I need to execute it on Windows? The crosser pack? Does it contain the DLLs that are missing when I execute a Qt6 version from https://files.freeciv.org/nightly/S3_1/ ... /portable/?

Thank you.
by MikeDuk
Wed Feb 22, 2023 10:36 am
Forum: Wishlist
Topic: Mint building
Replies: 4
Views: 5178

Re: Mint building

Ticket created: https://osdn.net/projects/freeciv/ticket/47476 I guess the workaround you say would be having, for example, Mint_1, Mint_2, Mint_3, Mint_4 and Mint_5 in the buildings ruleset, and all would be equal. So once you build Mint_1 you can't build it again, but you can build Mint_2, which i...
by MikeDuk
Wed Feb 22, 2023 6:42 am
Forum: Wishlist
Topic: Mint building
Replies: 4
Views: 5178

Mint building

This is a proposal for a new building, called Mint. It transforms part of the shield production into gold. Currently there is Coinage for that. But it converts all production into gold, and you can change production at any time. Researching Economics (or Currency, or some other tech to be defined) w...
by MikeDuk
Tue Feb 21, 2023 12:12 am
Forum: Tech support
Topic: Qt portable version for Windows
Replies: 10
Views: 8611

Qt portable version for Windows

Would it be possible/feasible to create a portable version for the Qt client and publish it at https://www.freeciv.org/download.html?

Just a zipfile to uncompress all contents into a folder and play from there.

I know a portable version for the GTK client can be found at Portableapps.com.

Thanks.
by MikeDuk
Mon Feb 13, 2023 7:58 pm
Forum: Freeciv-web
Topic: River movement mechanics
Replies: 15
Views: 14951

Re: River movement mechanics

OK, but could a singleplayer game, with say 12-15 AI players, be considered almost an autogame, regarding path finding computation?
by MikeDuk
Thu Feb 09, 2023 7:42 am
Forum: Freeciv-web
Topic: River movement mechanics
Replies: 15
Views: 14951

Re: River movement mechanics

Path finding takes about 40% of the CPU time on a typical autogame.
What is an autogame?
by MikeDuk
Sat Jan 21, 2023 10:58 pm
Forum: General discussion
Topic: One City Challenge
Replies: 4
Views: 6287

Re: One City Challenge

I agree with the basic strategy and I will implement it when I play my first OCC. What I can't see is how I can trade techs with other civilizations that are ahead of me and, most probably, already have all the techs I can offer them. When they have built their third or fourth city, their research s...
by MikeDuk
Wed Jan 18, 2023 9:21 pm
Forum: General discussion
Topic: One City Challenge
Replies: 4
Views: 6287

One City Challenge

Hi. Those of you who have played One City Challenge (OCC) do you enable barbarians? Having only one city, research speed is very slow, especially during the first hundred or more turns. However, the AIs will do research much faster (by the way, do you allow cheating or hard AIs in OCC?) and, therefo...
by MikeDuk
Mon Dec 05, 2022 11:50 pm
Forum: Freeciv-web
Topic: Download turn save files
Replies: 2
Views: 5781

Re: Download turn save files

Thank you Lexxie. I have never used Discord, I will try that. My question about downloading save files was asked because, since Friday, I can't play my turns from saves. I press "Done", it changes to the countdown (Please wait 63, 62, 61...3, 2, 1) and... nothing. No new messages, no city ...