Search found 200 matches

by Molo_Parko
Mon Jan 20, 2025 5:18 pm
Forum: Rulesets and modpacks
Topic: How to restore a table from a saved game? Is there a way?
Replies: 1
Views: 9943

Re: How to restore a table from a saved game? Is there a way?

Don't use a table at all (they are broken for reloading), but rather pack the values into a string using a separator such as the pipe symbol ( "|" ), then extract the values by position in the string. Example in post at link.
https://forum.freeciv.org/f/viewtopic.p ... 07#p110007
by Molo_Parko
Thu Dec 19, 2024 5:26 pm
Forum: Single player
Topic: Default rules dec 24
Replies: 2
Views: 13422

Re: Default rules dec 24

Everything you mentioned in #9 can be accomplished via Lua script (which you create or add) within the game. See "The Shadow Vales" scenario, as an example of wildly different Barbarians, among other things. The computer-controlled tribes vary more when there are more available options and...
by Molo_Parko
Tue Dec 03, 2024 6:27 pm
Forum: Contribution
Topic: Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example
Replies: 8
Views: 29308

Re: Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example

I didn't convert any of the options, but rather only "rescued" the map and pasted it into a newly generated v2.6.11 scenario file using the same map dimensions -- so the options in mine are whatever was in use when I generated the new scenario file to hold the map. I only did a "map r...
by Molo_Parko
Tue Dec 03, 2024 5:20 pm
Forum: Contribution
Topic: Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example
Replies: 8
Views: 29308

Re: Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example

If a person happens to have functional installs of v2.5 and 2.6 then /scensave is a nice option. If the person doesn't have functional installs then compiling them on some platforms would be a high hurdle! Whereas copy-and-paste of the map layers between files takes about 1 minute ( for me ) and any...
by Molo_Parko
Tue Dec 03, 2024 5:47 am
Forum: Contribution
Topic: Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example
Replies: 8
Views: 29308

Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario file example

http://imgur.com/1Af04HO.jpg I ran across a Freeciv v1 scenario file on the www ( http://www.samiam.org/Civ4/Caulixtla/ ) and wrote a script to convert the map sections for copy-and-paste into a Freeciv v2 scenario file. I think the original Freeciv 1 map was a result of conversion from another for...
by Molo_Parko
Mon Dec 02, 2024 12:00 am
Forum: General discussion
Topic: --Warnings from Freeciv & scenario Lua content vs newer Freeciv versions
Replies: 10
Views: 24498

Re: --Warnings from Freeciv

Yes, that makes sense. The scenario script could just detect a version # change and pop-up a message "Your version of Freeciv was created after this scenario. Newer features may alter the scenario game experience. If that occurs try changing the settings for these newer features: "alienenc...
by Molo_Parko
Sun Dec 01, 2024 11:37 pm
Forum: General discussion
Topic: --Warnings from Freeciv & scenario Lua content vs newer Freeciv versions
Replies: 10
Views: 24498

Re: --Warnings from Freeciv

^ Right, but as of this point in Lua, it can't determine whether or not Settings entries from a --newer-- version of Freeciv exist in the currently running Scenario. Lua can't "/show all" so there is no way for Lua to get a list of what Settings entries are possible. I'd have to hardcode t...
by Molo_Parko
Sun Dec 01, 2024 4:28 pm
Forum: Contribution
Topic: New features via Lua script
Replies: 34
Views: 134484

Re: New features via Lua script

option_names={ "aifill", "airliftingstyle", "allowtake", "alltemperate", "animals", "aqueductloss", "autoattack", "autosaves", "autotoggle", "barbarians", "borders", "citymindist"...
by Molo_Parko
Sat Nov 30, 2024 8:17 pm
Forum: General discussion
Topic: --Warnings from Freeciv & scenario Lua content vs newer Freeciv versions
Replies: 10
Views: 24498

Re: --Warnings from Freeciv

I am trying to figure out how to determine (in Lua script) whether the currently running scenario has set all possible optional values for the currently running Freeciv software version in use ( to detect if new features exist which should be disabled for a scenario generated on an older version of ...
by Molo_Parko
Sat Nov 30, 2024 4:57 pm
Forum: Tech support
Topic: problems downloading from cyfuture.dl.sourceforge.net
Replies: 7
Views: 15331

Re: problems downloading from cyfuture.dl.sourceforge.net

If sourceforge.net link doesn't work, then try the alternate download link from files.freeciv.org.

Both links are shown on the Downloads page at: https://www.freeciv.org/download.html