Search found 5 matches

by udawos
Sat Jun 05, 2021 5:58 pm
Forum: Contribution
Topic: Adding map to tutorial scenario
Replies: 3
Views: 2602

Re: Adding map to tutorial scenario

Yeah, it's weird. Start_1750_CE is the only one I've seen so far where I can't paste the code directly in and have it work. If I take, for example, the Hagworld map and copy-paste the tutorial code in exactly, it works in Hagworld no problem. Is there some other setting or map types that will mess w...
by udawos
Fri Jun 04, 2021 11:07 pm
Forum: Contribution
Topic: Adding map to tutorial scenario
Replies: 3
Views: 2602

Re: Adding map to tutorial scenario

Essentially the end state I want to reach is to create scenarios with more scripting, and working with the tutorial seems like a good base because all the scripts seem to work there. Some scripts seem to work in other scenarios, but not reliably. For example, if I take the 1750 Start scenario and pu...
by udawos
Fri Jun 04, 2021 10:51 pm
Forum: Contribution
Topic: Adding map to tutorial scenario
Replies: 3
Views: 2602

Adding map to tutorial scenario

How can I add a pre-made map from another scenario to the tutorial scenario?

I tried just pasting the [map] section into the tutorial .sav file but that didn't work.
by udawos
Thu Jun 03, 2021 6:48 am
Forum: Tech support
Topic: Building from source code advice
Replies: 2
Views: 2910

Re: Building from source code advice

Thank you!

Your link also completely answered my question about building without installing (which I edited away).
by udawos
Wed Jun 02, 2021 9:22 pm
Forum: Tech support
Topic: Building from source code advice
Replies: 2
Views: 2910

Building from source code advice

It seems like Msys2 and Cygwin are the ways to go for building, and there's a lot of talk about compiling all over the place in the forum. As someone coming in new to the freeciv developing community, I was hoping to see if there is a preferred or better program for developing freeciv. Do you have a...