Search found 43 matches

by ahfretheim
Wed Jan 04, 2017 8:05 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

I can't seem to find the post you're speaking of. Could you care to elaborate? What does a "capturer" do? Does it take citizens, or units? See units.ruleset comments about "Capturer" and "Capturable" flags. Capturing was changed to be action enablers controlled in patc...
by ahfretheim
Sat Dec 31, 2016 5:49 pm
Forum: Contribution
Topic: Windows 64-bit
Replies: 2
Views: 1032

Re: Windows 64-bit

How would you expect win64 source code to be different from win32? Not sure. I just noticed that it specifically mentions in the code win32 for server initialization, versus a Mac initialization. I'm actually just learning C now, so I don't know all the specifics just yet. If you'd like, I can post...
by ahfretheim
Sat Dec 31, 2016 5:46 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

Slave-taking functionality exist in freeciv in the form of Capturer/Capturable unit type flags. While that functionality is not really granular in 2.5, development version of 3.0 already has better model based on action enablers. If you're not already subscibed to freeciv-dev mailing list, it might...
by ahfretheim
Sat Dec 31, 2016 5:45 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

In my opinion slavers could be special citizen, who exists once city is captured. He can be unhappy and rebel, but unhappiness of slavers are not depend on civilization size and was calculated separately than normal citizens unhappy. Another think is military units always makes slavers happy not de...
by ahfretheim
Sat Dec 31, 2016 12:32 am
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

I just wanted to tell you all that I'm on a modified version of the FreeCiv version 2.5.6 that will include, among other things, slave-taking functionality. I'll make it fairly modular, so individual users and rulesets can adjust how slaves are taken et cetera as much as possible. I'm actually learn...
by ahfretheim
Sat Dec 31, 2016 12:27 am
Forum: Contribution
Topic: Windows 64-bit
Replies: 2
Views: 1032

Windows 64-bit

Dear developers, I'm having a first look at the source code for Freeciv 2.5.6 right now and was wondering if there was any reason why there doesn't seem to be any separate functionality for native 64-bit Windows in the server initialization functions? If it right now runs exclusively as a 32-bit pro...
by ahfretheim
Fri Dec 23, 2016 4:27 am
Forum: Rulesets and modpacks
Topic: There are some useless buildings in classic ruleset
Replies: 3
Views: 2240

Re: There are some useless buildings in classic ruleset

In one of the rulesets I've been working on, Women's Suffrage does what it does in the classic, but it also changes the nature of Democratic and Republican governments worldwide. Democracies (including those other than yours) see an increase in their growth step to 20 cities per unhappy citizen, whi...
by ahfretheim
Fri Dec 23, 2016 4:20 am
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

Hmmm. As a thought, I kinda wonder if libraries should actually cost more to maintain prior to the printing press instead. Books had to be written one at a time, by hand, after all. I do see your point about the huge effect the sociophilosophical situation creates. The tech certainly makes it easie...
by ahfretheim
Tue Nov 24, 2015 7:38 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10182

Re: SLAVERS!!!

I would actually group Monarch with Communism and Despotism: It's totalitarian. No monarchy in the history of the world has EVER been totalitarian... Yes, totalitarian was the wrong word. Dictatorial is more apt. While monarchs generally didn't micromanage, they are rulers , not leaders, and effect...
by ahfretheim
Tue Nov 24, 2015 6:43 pm
Forum: Contribution
Topic: Remaking the map generator
Replies: 3
Views: 2003

Re: Remaking the map generator

3 - if you need artwork to start from and use hex, ampliohexbigGT has a lot of space stuff (Though at large scale). It's missing a number of things where my inspiration dried up, but it includes a simple unit set (in 6 directions for the space ones. If you wish you use them for 8 directions, simply...