Search found 49 matches

by ahfretheim
Sun Jul 15, 2018 7:06 pm
Forum: Gameplay
Topic: is it possible to build a canal?
Replies: 7
Views: 579

Re: is it possible to build a canal?

I'm thinking of adding a canal "road" to the Big ruleset I'm working on, maybe with Engineering as the requisite technology. It shouldn't be terribly hard to do actually.
by ahfretheim
Sun Jul 15, 2018 7:03 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 89

Re: 2.6 beta won't recognize new units.ruleset files

Possibly a BOM ? I think Notepad tends to add these. Thank you this is an extremely helpful comment! It didn't cause me issues before the Windows update, but now I seem to have these issues. As crazfi said though, WordPad should be fine, so I'll just use that instead. Here's the funny part though: ...
by ahfretheim
Sat Jul 14, 2018 6:38 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 89

Re: 2.6 beta won't recognize new units.ruleset files

Okay I opened the main server and tried opening the ruleset directory there, error message is Illegal String Conversion. Specifically "UTF-8 to CP1252:" It's from the very first character, which actually still comes from the original units.rulesets file. I think there might be something ab...
by ahfretheim
Sat Jul 14, 2018 6:36 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 89

Re: 2.6 beta won't recognize new units.ruleset files

What error message it gives? Run freeciv server separately (not automatically started by client) to see its messages. Not sure what you mean by running freeciv server separately, but this is the message I'm getting: In secfile_from_input_file() [../../../../utility/registry_ini.c:407]: secfile 'dat...
by ahfretheim
Sat Jul 14, 2018 6:16 pm
Forum: Freeciv-web
Topic: Oxymoron: monetizing Freeciv-web
Replies: 1
Views: 402

Re: Oxymoron: monetizing Freeciv-web

I generally like the idea of a fremium model, however might I suggest a different approach? The free version of Freeciv would be the base version, period. No need to remove existing features. Then, have a marketplace of services providers who pay a small royalty from their freeciv profits to freeciv...
by ahfretheim
Sat Jul 14, 2018 6:08 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 89

2.6 beta won't recognize new units.ruleset files

Hey all, I've tried making a small modification to the Archers unit listing in the 2.6 ruleset I'm building, asking it to use a new technology for its Req (I'm rebuilding the tech tree to keep civilizations in antiquity a bit longer) and Freeciv seems to refuse to accept the modified .ruleset file a...
by ahfretheim
Wed Jan 04, 2017 8:05 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10619

Re: SLAVERS!!!

I can't seem to find the post you're speaking of. Could you care to elaborate? What does a "capturer" do? Does it take citizens, or units? See units.ruleset comments about "Capturer" and "Capturable" flags. Capturing was changed to be action enablers controlled in patc...
by ahfretheim
Sat Dec 31, 2016 5:49 pm
Forum: Contribution
Topic: Windows 64-bit
Replies: 2
Views: 1194

Re: Windows 64-bit

How would you expect win64 source code to be different from win32? Not sure. I just noticed that it specifically mentions in the code win32 for server initialization, versus a Mac initialization. I'm actually just learning C now, so I don't know all the specifics just yet. If you'd like, I can post...
by ahfretheim
Sat Dec 31, 2016 5:46 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10619

Re: SLAVERS!!!

Slave-taking functionality exist in freeciv in the form of Capturer/Capturable unit type flags. While that functionality is not really granular in 2.5, development version of 3.0 already has better model based on action enablers. If you're not already subscibed to freeciv-dev mailing list, it might...
by ahfretheim
Sat Dec 31, 2016 5:45 pm
Forum: Wishlist
Topic: SLAVERS!!!
Replies: 28
Views: 10619

Re: SLAVERS!!!

In my opinion slavers could be special citizen, who exists once city is captured. He can be unhappy and rebel, but unhappiness of slavers are not depend on civilization size and was calculated separately than normal citizens unhappy. Another think is military units always makes slavers happy not de...