Search found 36 matches

by fomalhaut
Fri Aug 03, 2018 3:18 am
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 1439

Re: cultural victory option : the majority of world's culture

I think you could disable the built-in cultural victory and implement your own criteria with Lua (Player):victory() -- players' culture is available to Lua with (Player):culture(), checked on the turn_started signal. (Haven't tried it.) Completed! my first lua script :D (Messages are added for test...
by fomalhaut
Wed Aug 01, 2018 4:50 pm
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 1439

Re: cultural victory option : the majority of world's culture

"To win cultural victory, 1st rank player needs to have more than half of total world's culture points."
Is it possible to set this condition by lua script?
by fomalhaut
Tue Jul 17, 2018 8:41 am
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 1439

cultural victory option : the majority of world's culture

We can set options about cultural victory in game.ruleset. ('victory_min_points' and 'victory_lead_pct' ) But simply thinking, as the number of players increases, the market share of top player will decrease. example 1st:1000/2nd:300/3rd:250/4th:200 (world's culture:1750/1st player's share:57%) 1st:...
by fomalhaut
Tue Jul 10, 2018 6:39 am
Forum: Wishlist
Topic: adjustable technology leak rate
Replies: 2
Views: 558

adjustable technology leak rate

I like technology leak but sometimes feel that it's too strong.
So I hope to be able to adjust the rate of it in game.ruleset.
by fomalhaut
Fri Apr 14, 2017 4:57 pm
Forum: Rulesets and modpacks
Topic: Spaceship score is wrong (ver2.5.6)
Replies: 2
Views: 1772

Spaceship score is wrong (ver2.5.6)

When Space Module is not connected, the population of the spaceship does not increase, but the final score is added.
Only the Space Modules connected to the Space Structural should get a score.
by fomalhaut
Sun Sep 25, 2016 9:00 am
Forum: Rulesets and modpacks
Topic: Spy_level "agent" is inappropriate
Replies: 0
Views: 2753

Spy_level "agent" is inappropriate

Spy has own veteran levels in classic, experimental, civ2civ3, and multiplayer rulesets. spymaster > agent > handler > informant But an "agent" is the person who is ordered by handler and executes missions. Therefore, spymaster > intelligence officer > handler > agent > informant this rank...
by fomalhaut
Sat Sep 24, 2016 6:30 am
Forum: Tech support
Topic: keyboard shortcuts for Caravan and Spy action are disabled in 2.6.0 beta0
Replies: 3
Views: 2562

Re: keyboard shortcuts for Caravan and Spy action are disabled in 2.6.0 beta0

sveinung wrote:If the only problem is that "大使館を設置する (%sE) %s"


The people are stunned by your technological insight!
Very nice. I have not come up with this idea at all.
Thanks!!
by fomalhaut
Thu Sep 22, 2016 3:54 pm
Forum: Tech support
Topic: keyboard shortcuts for Caravan and Spy action are disabled in 2.6.0 beta0
Replies: 3
Views: 2562

keyboard shortcuts for Caravan and Spy action are disabled in 2.6.0 beta0

I can't use keyboard shortcuts like "alt+e" on Caravan and Spy action window in ver 2.6.0 beta0 (japanese).
shortcut.png


game.ruleset:
line 194 ; The first %s should be before the mnemonic of the action.

It seems not to be suitable for CJK translations.
by fomalhaut
Fri Sep 16, 2016 8:13 am
Forum: Rulesets and modpacks
Topic: There are some useless buildings in classic ruleset
Replies: 3
Views: 3294

There are some useless buildings in classic ruleset

I have hardly used some buildings and wonders. Many of them have too low performance compared to their cost. Like Sun Tzu's War Academy, I hope their performance will be adjusted. need to improve performance: "Courthouse"...Because Democracy has no corruption, Courthouse is unnecessary. &q...
by fomalhaut
Sun Jul 17, 2016 5:25 pm
Forum: Contribution
Topic: Japanese translation
Replies: 1
Views: 1754

Japanese translation

for ver2.5.5