Search found 150 matches

by XYZ
Sat May 12, 2018 11:09 am
Forum: Freeciv-web
Topic: "Greatturns" vs "Longturns"
Replies: 2
Views: 99

Re: "Greatturns" vs "Longturns"

To answer 1: Greatturn games were basically longturn games. I guess the name was chosen to differentiate between the two communities. It was as intense as it was short short-lived. It was a one-man show with the host doing everything until he had enough and quit from one day to the other. Using the ...
by XYZ
Tue May 08, 2018 9:12 am
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 26
Views: 36554

Re: Alio - tileset for Alien World

I cant say if it is what they are looking for but you got talent! If you have a general interest in creating units/graphics check http://freeciv.wikia.com/wiki/User:JTN/Tileset_clearinghouse there are still a lot of cool trident and some amplio units missing. The cimpletoons graphics are the big hol...
by XYZ
Thu Apr 26, 2018 9:35 am
Forum: Art and tilesets
Topic: Trident tiles for Alien World
Replies: 4
Views: 256

Re: Trident tiles for Alien World

Nice work! :D
Your trident Zeppelin could be used for the standard tileset. http://freeciv.wikia.com/wiki/User:JTN/Tileset_clearinghouse
by XYZ
Wed Apr 25, 2018 8:49 pm
Forum: Contribution
Topic: The Americas
Replies: 0
Views: 148

The Americas

A very detailed and nicely crafted map of the Americas for 6 players. No tile is random! Unfortunately I coudnt motivate people to test it for a possible longturn game. Therefore I decided to reveal it before it rots in my scenario archives.
Feel free to modify, share or comment it!
by XYZ
Wed Mar 07, 2018 10:53 am
Forum: Wishlist
Topic: trade points for connecting cities
Replies: 4
Views: 488

Re: trade points for connecting cities

@Caedo got what I meant.

Probably limiting the bonus to two connections would be sufficient, otherwise its too much micromanagement. But that only an implementation problem not a technical one...
by XYZ
Mon Mar 05, 2018 12:36 pm
Forum: Wishlist
Topic: trade points for connecting cities
Replies: 4
Views: 488

trade points for connecting cities

It would be nice if you get some extra trade points for connecting two cities by road and rail.
by XYZ
Sun Mar 04, 2018 10:48 am
Forum: Longturn
Topic: I can not start the game in LT41.
Replies: 3
Views: 287

Re: What is LongTurn - intro

Once the game has started you cant join anymore. You can either wait for another game to start or take an idlers position via forum.
by XYZ
Fri Mar 02, 2018 7:04 pm
Forum: Wishlist
Topic: environmental impact of deforestation
Replies: 4
Views: 252

Re: environmental impact of deforestation

But reversely you dont get credit if you plant trees in the desert randomly!? :D
by XYZ
Fri Mar 02, 2018 11:16 am
Forum: Wishlist
Topic: environmental impact of deforestation
Replies: 4
Views: 252

environmental impact of deforestation

Forest is not the best tile to use for a city. You cant mine it and it generally generates little food. Therefore lots of players chop it off in order to get farmland. Since this game puts some focus on the environmental impact of civilization, it would be nice if deforestation would influence globa...
by XYZ
Mon Feb 26, 2018 7:48 pm
Forum: Art and tilesets
Topic: VladimirSlavik graphics (was: Dredger graphic)
Replies: 50
Views: 18443

Re: VladimirSlavik graphics (was: Dredger graphic)

Any chance those new grafics (Amplio/trident) could be included hiddenly without the cimpletoon grafics so they could be used for longturn for example?