Search found 371 matches

by XYZ
Tue Apr 07, 2020 8:34 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 9
Views: 158

Re: Going wild with animals

2nd idea - make the animal nation at peace with all the AI's. 3rd idea is to use a unit_lost_callback() in script.lua (which I referred to in my previous post) to replace any lost AI units with a cloned replacement by calling edit.create_unit(). This should work, but there's a bug - the result is a...
by XYZ
Sun Apr 05, 2020 11:16 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 9
Views: 158

Re: Going wild with animals

Cool that you give this a new spin! A long time ago I added a few new animals and completed the missing beasts. You might wanna use these sprites since I also made the animals for trident. I wouldn't bother with the "shadow" and duplicate animals. The explanation for that is here: Re: Art ...
by XYZ
Sat Dec 07, 2019 11:18 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26441

Re: [2.6] Augmented ruleset modpack

What do you think of the hussite wagenburg as a special unit for a fundamentalist government?
by XYZ
Sat Dec 07, 2019 10:51 am
Forum: Test
Topic: Augmented2 test gameplay
Replies: 9
Views: 1608

Re: Augmented2 test gameplay

Nice story! Keep it up! :D But to be frank, I prefer 2 screenshots over 1 big trident one. It's hard to spot things on trident. The blue widgets are a bit hard to get used too.
by XYZ
Sat Dec 07, 2019 10:48 am
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 5075

Re: Strategic bombing, tactical bomber

Would automatic attack on any enemy air unit moving to an adjacent tile fit your idea of interception? It would have to hijack the autoattack setting and enable it by default in the ruleset. This is possible in 3.0. In 3.1 doing so is less work. Definitely! It's how I imagined a modern SAM. For old...
by XYZ
Thu Nov 28, 2019 5:12 pm
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 5075

Re: Strategic bombing, tactical bomber

With this pace I'll be done in just a few decades. First game was in 2003 so I will manage. :D WWI bomber: total randomness besides little damage and big chance of missing the target "Strategic Bombing" - randomly destroy building, population, extra, damage unit or miss. Sounds like a Zep...
by XYZ
Wed Nov 27, 2019 9:42 am
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 5075

Re: Strategic bombing, tactical bomber

I failed to get anything done in time for 3.0. On the bright side I managed to brush the dust of "Surgical Strike Building" and have it accepted into 3.1. Does it cover the precise city structure destruction for cold war bomber part of your request? Would "Pillage" cover the pre...
by XYZ
Mon Nov 04, 2019 9:33 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26441

Re: [2.6] Augmented ruleset modpack

Raft
by XYZ
Mon Nov 04, 2019 8:45 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26441

Re: [2.6] Augmented ruleset modpack

What about these little optical improvements? Airstrip was hardly visible on bright background.
by XYZ
Sun Nov 03, 2019 11:03 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26441

Re: [2.6] Augmented ruleset modpack

Yes, I was thinking about detailed World map with Lambert cylindrical projection. Sounds good! If you provide me with a map I can landscape it for you. We would have the possibility to add volcanoes manually. However, I coudn't find any taiga. Also, snow mountains for poles could be added. But that...