Search found 28 matches
- Sat Dec 03, 2022 3:18 am
- Forum: Wishlist
- Topic: Realistic paratroopers
- Replies: 3
- Views: 7180
Re: Realistic paratroopers
This is definitely possible with the current freeciv engine, because Aviation ruleset already has it :) However before 3.0 it was difficult to make it work well because of the lack of actionenablers (needed to prevent paratroopers from doing things like attacking without getting out of the plane fir...
- Sat Dec 03, 2022 3:08 am
- Forum: Wishlist
- Topic: Mutually Assured Destruction
- Replies: 13
- Views: 11376
Re: Mutually Assured Destruction
3. As a more realistic MAD, maybe players just put rockets on bases and the strikes are all scripted? I've been experimenting with something a bit like this in Aviation, where if a city gets nuked the city contains the building 'QRA Hut' the city contains least one bomber with a nuclear bomb unit l...
- Fri Mar 04, 2022 8:30 am
- Forum: Wishlist
- Topic: Connectivity and resources
- Replies: 4
- Views: 5834
Re: Connectivity and resources
That sounds like a lot of work, but we could get at least some of the value of strategic resources without implementing the connectivity side of it; just have a requirement that tests whether the resource is on any workable (or perhaps worked?) tile within the City, Continent, Player or Alliance ran...
- Fri Mar 04, 2022 4:41 am
- Forum: Wishlist
- Topic: Attacker LowFirepower bonus
- Replies: 0
- Views: 3323
Attacker LowFirepower bonus
I would like a unittype bonus that does the same to attacker's FirePower as LowFirepower (previously FirePower1) does to the defender. The other bonuses (Defense{Multiplier,Divider}[Pct]) are (somewhat) symmetric between attacker and defender, but not this one. My use-case for this: in Aviation, mos...
- Sat Nov 20, 2021 1:02 pm
- Forum: Wishlist
- Topic: Bombard limiter effect
- Replies: 0
- Views: 3252
Bombard limiter effect
Currently, a unit being bombarded can be damaged all the way to 1HP. I would like an effect to raise that limit, probably to a percentage of the unit-type's max HP. For instance, a ruleset could have a city improvement "Concrete Bunker" that made it so that bombarding units couldn't reduce...
- Sat Nov 20, 2021 1:00 pm
- Forum: Wishlist
- Topic: Consistent NoUpgrade flag
- Replies: 2
- Views: 1520
- Sat Nov 20, 2021 5:21 am
- Forum: Wishlist
- Topic: Consistent NoUpgrade flag
- Replies: 2
- Views: 1520
Consistent NoUpgrade flag
In my ruleset, I have a NoUpgrade flag that controls the Upgrade action, so that some units can be obsoleted (to declutter the build list) without being able to be upgraded (which e.g. in some cases bypasses an impr_req on the new unit). [actionenabler_upgrade_unit] action = "Upgrade Unit"...
- Fri Oct 15, 2021 9:59 am
- Forum: Wishlist
- Topic: Use trade from previous TC in traderoute bonus calculation
- Replies: 3
- Views: 3652
Re: Use trade from previous TC in traderoute bonus calculation
That's what you get with the server setting trade_revenue_style value CLASSIC. The formula for the trade a city receives from a traderoute. Is that one-time revenue, though, or ongoing trade? Or does it control both? The relevant section of "Math of Freeciv" on the wiki appears not to hav...
- Wed Oct 06, 2021 10:39 am
- Forum: Wishlist
- Topic: Use trade from previous TC in traderoute bonus calculation
- Replies: 3
- Views: 3652
Use trade from previous TC in traderoute bonus calculation
The one-time revenue from Establish Trade Route or Enter Marketplace depends on the trade of the source (and destination) cities. But this trade depends on worker placement at the time the action is performed, meaning the player can make temporary changes to boost (or minimise) revenue, then change ...
- Tue Jun 08, 2021 7:14 pm
- Forum: Wishlist
- Topic: Mass air raids
- Replies: 1
- Views: 3656
Re: Mass air raids
Your first part reminds me of Civ III's "armies" mechanic, where (iirc) if you had a Great Leader, you could stack several units into an Army which moved and fought as a single unit (and obtained some benefits as a result, though I forget exactly what). As for the "more realistic"...