Search found 28 matches

by soundnfury
Tue Jun 08, 2021 7:02 pm
Forum: Wishlist
Topic: Enter_Marketplace bonus for city owner
Replies: 0
Views: 3030

Enter_Marketplace bonus for city owner

Currently, when a unit performs the Enter Marketplace action, the unit owner gets a one-time bonus of gold and/or bulbs (ruleset controllable under game.ruleset->[trade]->settings), but the city owner gets nothing. (With Establish Trade Route, the city owner is at least getting the ongoing trade bon...
by soundnfury
Thu May 20, 2021 12:50 am
Forum: Wishlist
Topic: Unit requirements on Upkeep_Factor effect
Replies: 3
Views: 3125

Unit requirements on Upkeep_Factor effect

Currently the Upkeep_Factor effect can only have requirements on Player and Output_Type . Since upkeep is always being calculated for a specific unit, it should be possible to condition on details of the unit (e.g. unit flags). Ideally, the unit's homecity should also be available to requirements, s...
by soundnfury
Fri Oct 16, 2020 10:49 am
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 19
Views: 16695

Re: [3.0] Aviation ruleset

Lots of progress up to the freshly released fc-aviation 3.0-0.6 ( mpdl ). Some highlights: Submersibles can now surface (via convert_to); while on the surface, they get 2 move points instead of 1, and (after the invention of Autogyro) additional vision range, but they're not stealthy and have a weak...
by soundnfury
Wed Oct 07, 2020 9:59 pm
Forum: Wishlist
Topic: Missile bombard combination
Replies: 4
Views: 3495

Re: Missile bombard combination

louis94 wrote:Combine OneAttack with fuel to make sure it dies anyway?
I thought of that, but what if it's on a base or carrier? Or in a city and targeting an invading stack just outside?
by soundnfury
Tue Oct 06, 2020 9:50 pm
Forum: Wishlist
Topic: Missile bombard combination
Replies: 4
Views: 3495

Missile bombard combination

In 3.0 it appears that units with "Bombarder" flag and "Missile" unitclass flag are not destroyed after completing a bombard attack. (In 3.1, AFAICT from the announcements, there's a "Suicide Attack" action but not a "Suicide Bombard".) I would like to have a ...
by soundnfury
Sun May 24, 2020 5:07 am
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 19
Views: 16695

Re: [3.0] Aviation ruleset

Well, it turned out that the way I'd done things with attack actionenablers caused rather overzealous stackprotect, making war basically impossible. (I've submitted a feature request for a way to deal with that.) So I've worked around it for now by going back to targets/Unreachable, meaning that air...
by soundnfury
Fri May 08, 2020 4:25 pm
Forum: Wishlist
Topic: More flexible Attack_Bonus (and Range)
Replies: 4
Views: 3716

Re: More flexible Attack_Bonus (and Range)

City_Adjacent (search any city adjacent to the defender's tile) could also work. "CityTile", "Center", "Adjacent" ? AIUI that just tests that you are adjacent to a city; I don't see how to combine it with "and that city contains building X". Unless having bot...
by soundnfury
Sun May 03, 2020 5:32 am
Forum: Wishlist
Topic: More flexible Attack_Bonus (and Range)
Replies: 4
Views: 3716

More flexible Attack_Bonus (and Range)

In my Aviation ruleset I want to be able to have a building Sector Control , whose effect is "50% attack bonus to friendly units attacking Air units within the city's borders (i.e. City_Radius_Sq)". There are two things I would need to make that possible: Defender unit reqs for Attack_Bonu...
by soundnfury
Sat May 02, 2020 10:21 am
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 19
Views: 16695

Re: [3.0] Aviation ruleset

Can you post here some game screenshots? Just that ppl get an idea of your ruleset with new units on a glance. Sadly I forgot to grab any screenshots during the 2.6 game, but I just loaded it up, picked louis94's side ('cos he had a lot more planes than me at the end) and shuffled a few units about...
by soundnfury
Sat May 02, 2020 6:52 am
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 19
Views: 16695

Re: [3.0] Aviation ruleset

I've ported to 3.0, and gone Combat_Rounds_Mad! There are now no bombarding air units — every aircraft, whether fighter or bomber, has Combat_Rounds; fighters and attackers have quite small CR values because attacking doesn't end their turn. I've also addressed some of the other feedback and issues ...