Search found 28 matches
- Tue Jun 08, 2021 7:02 pm
- Forum: Wishlist
- Topic: Enter_Marketplace bonus for city owner
- Replies: 0
- Views: 3030
Enter_Marketplace bonus for city owner
Currently, when a unit performs the Enter Marketplace action, the unit owner gets a one-time bonus of gold and/or bulbs (ruleset controllable under game.ruleset->[trade]->settings), but the city owner gets nothing. (With Establish Trade Route, the city owner is at least getting the ongoing trade bon...
- Thu May 20, 2021 12:50 am
- Forum: Wishlist
- Topic: Unit requirements on Upkeep_Factor effect
- Replies: 3
- Views: 3125
Unit requirements on Upkeep_Factor effect
Currently the Upkeep_Factor effect can only have requirements on Player and Output_Type . Since upkeep is always being calculated for a specific unit, it should be possible to condition on details of the unit (e.g. unit flags). Ideally, the unit's homecity should also be available to requirements, s...
- Fri Oct 16, 2020 10:49 am
- Forum: Rulesets and modpacks
- Topic: [3.0] Aviation ruleset
- Replies: 19
- Views: 16695
Re: [3.0] Aviation ruleset
Lots of progress up to the freshly released fc-aviation 3.0-0.6 ( mpdl ). Some highlights: Submersibles can now surface (via convert_to); while on the surface, they get 2 move points instead of 1, and (after the invention of Autogyro) additional vision range, but they're not stealthy and have a weak...
- Wed Oct 07, 2020 9:59 pm
- Forum: Wishlist
- Topic: Missile bombard combination
- Replies: 4
- Views: 3495
Re: Missile bombard combination
I thought of that, but what if it's on a base or carrier? Or in a city and targeting an invading stack just outside?louis94 wrote:Combine OneAttack with fuel to make sure it dies anyway?
- Tue Oct 06, 2020 9:50 pm
- Forum: Wishlist
- Topic: Missile bombard combination
- Replies: 4
- Views: 3495
Missile bombard combination
In 3.0 it appears that units with "Bombarder" flag and "Missile" unitclass flag are not destroyed after completing a bombard attack. (In 3.1, AFAICT from the announcements, there's a "Suicide Attack" action but not a "Suicide Bombard".) I would like to have a ...
- Sun May 24, 2020 5:07 am
- Forum: Rulesets and modpacks
- Topic: [3.0] Aviation ruleset
- Replies: 19
- Views: 16695
Re: [3.0] Aviation ruleset
Well, it turned out that the way I'd done things with attack actionenablers caused rather overzealous stackprotect, making war basically impossible. (I've submitted a feature request for a way to deal with that.) So I've worked around it for now by going back to targets/Unreachable, meaning that air...
- Fri May 08, 2020 4:25 pm
- Forum: Wishlist
- Topic: More flexible Attack_Bonus (and Range)
- Replies: 4
- Views: 3716
Re: More flexible Attack_Bonus (and Range)
City_Adjacent (search any city adjacent to the defender's tile) could also work. "CityTile", "Center", "Adjacent" ? AIUI that just tests that you are adjacent to a city; I don't see how to combine it with "and that city contains building X". Unless having bot...
- Sun May 03, 2020 5:32 am
- Forum: Wishlist
- Topic: More flexible Attack_Bonus (and Range)
- Replies: 4
- Views: 3716
More flexible Attack_Bonus (and Range)
In my Aviation ruleset I want to be able to have a building Sector Control , whose effect is "50% attack bonus to friendly units attacking Air units within the city's borders (i.e. City_Radius_Sq)". There are two things I would need to make that possible: Defender unit reqs for Attack_Bonu...
- Sat May 02, 2020 10:21 am
- Forum: Rulesets and modpacks
- Topic: [3.0] Aviation ruleset
- Replies: 19
- Views: 16695
Re: [3.0] Aviation ruleset
Can you post here some game screenshots? Just that ppl get an idea of your ruleset with new units on a glance. Sadly I forgot to grab any screenshots during the 2.6 game, but I just loaded it up, picked louis94's side ('cos he had a lot more planes than me at the end) and shuffled a few units about...
- Sat May 02, 2020 6:52 am
- Forum: Rulesets and modpacks
- Topic: [3.0] Aviation ruleset
- Replies: 19
- Views: 16695
Re: [3.0] Aviation ruleset
I've ported to 3.0, and gone Combat_Rounds_Mad! There are now no bombarding air units — every aircraft, whether fighter or bomber, has Combat_Rounds; fighters and attackers have quite small CR values because attacking doesn't end their turn. I've also addressed some of the other feedback and issues ...