Search found 630 matches

by Corbeau
Mon Jan 15, 2018 9:18 am
Forum: Rulesets and modpacks
Topic: Waste by distance: what is distance?
Replies: 8
Views: 187

Re: Waste by distance: what is distance?

Hmm. So the amount of corruption trade loss is [(X1 + Y) * Z] * [A * B * C + D1]? Ok, just to make sure I got it 100%, you keep using the word "amount" but we're actually talking about percentage , right? If there are two cities at the same distance from the capital, one gets 20 trade on ...
by Corbeau
Sun Jan 14, 2018 8:58 pm
Forum: Rulesets and modpacks
Topic: Adding corruption (and waste?) with new cities?
Replies: 2
Views: 40

Re: Adding corruption (and waste?) with new cities?

Yeah. The size with step can basically have the same effect. Because, if you look into the core of thing: corruption is simply "less trade -> less gold and bulbs". On the other hand, unhappiness-by-size creates non-working citizens that also effectively does this: it decreases worked tiles...
by Corbeau
Sun Jan 14, 2018 8:51 pm
Forum: Rulesets and modpacks
Topic: Waste by distance: what is distance?
Replies: 8
Views: 187

Re: Waste by distance: what is distance?

I definitely hope that there are failsafes installed because I'm creating a ruleset where the size of the empire will be limited by corruption, meaning there will be >100% corruption at finite distances. And, while we're at it, does anyone know how is corruption/waste rounded? Up, down or to the nea...
by Corbeau
Sun Jan 14, 2018 2:24 pm
Forum: Rulesets and modpacks
Topic: Waste by distance: what is distance?
Replies: 8
Views: 187

Re: Waste by distance: what is distance?

Thanks!
by Corbeau
Sun Jan 14, 2018 12:10 am
Forum: Rulesets and modpacks
Topic: Waste by distance: what is distance?
Replies: 8
Views: 187

Waste by distance: what is distance?

One more ruleset question: "Output_Waste_By_Distance: For each tile in real distance that a city is from your capital, it gets amount of extra waste." Just checking, how is distance calculated in this case? Suppose the capital is at (0, 0) and the other city is at (3, 4), is the distance 5...
by Corbeau
Sat Jan 13, 2018 1:34 pm
Forum: Rulesets and modpacks
Topic: Fortress and tile ownership?
Replies: 4
Views: 90

Re: Fortress and tile ownership?

Thanks.
by Corbeau
Fri Jan 12, 2018 11:03 pm
Forum: Rulesets and modpacks
Topic: Fortress and tile ownership?
Replies: 4
Views: 90

Re: Fortress and tile ownership?

Ah, got it, thanks.

Another question: it says "If enabled, base cannot exist in city tile." So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?
by Corbeau
Fri Jan 12, 2018 8:07 pm
Forum: Rulesets and modpacks
Topic: Fortress and tile ownership?
Replies: 4
Views: 90

Fortress and tile ownership?

Where can I find (and switch off) the option that building a fort(ress) built on enemy territory changes tile ownership? I searched everywhere for "fort", but couldn't find it. Can it be changed at all?
by Corbeau
Thu Dec 21, 2017 4:12 pm
Forum: Longturn
Topic: New governments for the future games?
Replies: 2
Views: 158

Re: New governments for the future games?

I already said this elsewhere, but no harm in repeating, for the record: I think that the game has overgrown current government system and adding more different governments won't add much. What I'd like to see is some combination of systems, like in Alpha Centauri, where you can combine economy: Pla...
by Corbeau
Sun Dec 17, 2017 3:03 pm
Forum: Wishlist
Topic: New wish features for multiplayer games
Replies: 8
Views: 267

Re: New wish features for multiplayer games

On a slightly different note: most problems with TC abuse would be solved if you don't allow fort to claim tile ownership.