Search found 743 matches

by Corbeau
Sun Aug 19, 2018 6:28 am
Forum: Rulesets and modpacks
Topic: Loading a 2.4 ruleset into 2.5...
Replies: 9
Views: 1257

Re: Loading a 2.4 ruleset into 2.5...

the problem of an intelligence leak from the server to the client. That is, the human player can use a bombard attack to determine what units are in the city and how they respond to the bombard attack - perfect for planing a major attack - you immediately know how many bombarders you need AND how m...
by Corbeau
Tue Jul 31, 2018 11:03 am
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 389

Re: What to do about micromanagement?

Invading another nation shouldn't be too easy.

Also, there is always Tetris.
by Corbeau
Mon Jul 30, 2018 7:53 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 251

Re: how to define effects?

Is this 2.6 or 2.5?
by Corbeau
Sun Jul 29, 2018 11:26 am
Forum: Rulesets and modpacks
Topic: Question: Different defence bonuses for units?
Replies: 5
Views: 155

Re: Question: Different defence bonuses for units?

I thought you were supposed to discover Alphabet early in the game.
by Corbeau
Sat Jul 28, 2018 8:15 pm
Forum: Rulesets and modpacks
Topic: Question: Different defence bonuses for units?
Replies: 5
Views: 155

Re: Question: Different defence bonuses for units?

Hm, that may also work well.
by Corbeau
Sat Jul 28, 2018 1:04 pm
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 74
Views: 10250

Re: Corbeau's ruleset (2.5) - v1.0 released

Removed Offshore Platform Renamed Port Facility to Military harbour Facility, cost: 60 Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.) Added Port Terminal: Tech: Corporation Cost: 60 +1 Trade to Ocean ...
by Corbeau
Fri Jul 27, 2018 12:14 am
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 74
Views: 10250

Re: Corbeau's ruleset (2.5) - v1.0 released

Well, to conquer a moderately well fortified city, you'll need multiple long-range units, one or two attackers and one or two defensive units. That seems more expensive than, say, 3-4 defenders and 1 attacker who will run around multiple cities and cover gaps in defence. Theoretically and hypothetic...
by Corbeau
Tue Jul 24, 2018 10:26 am
Forum: Rulesets and modpacks
Topic: Question: Different defence bonuses for units?
Replies: 5
Views: 155

Question: Different defence bonuses for units?

Asking for v2.5. Is it possible to define different bonuses for different terrains for different units?For example, I want Marines to have bigger defence bonus than, say, Riflemen. Also, is it possible to define differentdefence bonuses AGAINST different units? For example, when infantry is defendin...
by Corbeau
Mon Jul 23, 2018 11:33 am
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 74
Views: 10250

Re: Corbeau's ruleset (2.5) - v1.0 released

I'm doing a recalculation of bombard units using the tool I created. What follows are the new values, along with projected attack damage. Note: the lower Bombard Rate, the greater RNG effect. Damage projection: (corrections made 2018/07/28) Archers: Attack: 1, Bombard Rate: 5 vs. Green Phalanx in a ...