Search found 832 matches

by Corbeau
Sat Nov 17, 2018 2:19 pm
Forum: Community
Topic: Freeciv Wiki and in-game stories
Replies: 0
Views: 16

Freeciv Wiki and in-game stories

Who is (if anyone) in charge of Freeciv Wiki? Would there be any objections of there stories like this were published there under a separate category?
by Corbeau
Tue Nov 13, 2018 10:35 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 16
Views: 1012

Re: Generic build scripts

I did make it executable immediately and yeah, the ./ thing occurred to me afterwards, but it didn't help. And I just checked, permissions are -rwer-er-e, so it's definitely executable. However, a weird thing - at least to me: TAB is usually used to finish the command or a file name I'm typing. But ...
by Corbeau
Mon Nov 12, 2018 8:46 pm
Forum: Rulesets and modpacks
Topic: Ruleset Scripting
Replies: 3
Views: 104

Re: Ruleset Scripting

May I add a question? I have no clue whatsoever how lua works, but what I like about it is that it's ruleset-specific and can be changed. So, the question: is it possible to edit it in such a way to permit dismantling a (small) wonder, either selling it or simply removing it, and making it possible ...
by Corbeau
Mon Nov 12, 2018 7:24 pm
Forum: Tech support
Topic: Generic build scripts
Replies: 16
Views: 1012

Re: Generic build scripts

Hello.

I got this:

Code: Select all

Traceback (most recent call last):
  File "/usr/lib/command-not-found", line 27, in <module>
    from CommandNotFound.util import crash_guard
ModuleNotFoundError: No module named 'CommandNotFound'
by Corbeau
Mon Nov 12, 2018 7:23 pm
Forum: Tech support
Topic: FreeCiv 2.6 on Linux
Replies: 8
Views: 136

Re: FreeCiv 2.6 on Linux

Thanks. Continuing there.
by Corbeau
Mon Nov 12, 2018 2:34 pm
Forum: Tech support
Topic: FreeCiv 2.6 on Linux
Replies: 8
Views: 136

Re: FreeCiv 2.6 on Linux

So, any advice on who do I have to bribe, coerce, threaten and/or bore to death so that 2.6 gets available on Linux Mint repository? Or, if someone has a relatively simple - or not necessarily simple, but straightforward, something like this - way of installing it manually, please help a fellow play...
by Corbeau
Fri Nov 09, 2018 3:51 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS
Replies: 0
Views: 86

"Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS

As LT42 has started, I'm hoping it will receive input from players that will make it possible to further advance on the Quest for The Perfect Ruleset. v1.0 and a few pages of updates and discussion is here . For starters, a comprehensive, systematic and thorough summary of v1.0 can be seen and comme...
by Corbeau
Thu Nov 08, 2018 12:17 pm
Forum: General discussion
Topic: Q: Order of moving units with GoTo at start of the turn
Replies: 6
Views: 180

Re: Q: Order of moving units with GoTo at start of the turn

Wait, it can be reverse order?
by Corbeau
Thu Nov 08, 2018 12:16 pm
Forum: Longturn
Topic: LT42 news and updates
Replies: 0
Views: 42

LT42 news and updates

Six Turn-0 idlers and therefore six vacancies for LT42.
http://forum.longturn.org/viewtopic.php?id=1148

If you are interested, apply to the link above or here.

More info about the game itself:
viewtopic.php?f=20&t=90754
by Corbeau
Thu Nov 08, 2018 10:39 am
Forum: General discussion
Topic: v2.5.11 not showing unit IDs?
Replies: 0
Views: 24

v2.5.11 not showing unit IDs?

I got a report (and a screenshot) that Freeciv client 2.5.11 isn't showing unit IDs. However, I'm using 2.5.7 and I can see them. Was this cancelled or what?