Search found 1289 matches

by Corbeau
Wed Feb 14, 2024 1:39 pm
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14938

Re: Freeciv Web Discord censorship log

Apparently, it is also forbidden to agree with people on FCW Discord and say things like "I wrote the same thing, but my post was deleted" :lol:
by Corbeau
Wed Feb 14, 2024 1:20 pm
Forum: Longturn
Topic: LT83 - Next longturn game scheduled to start in 2-3 weeks
Replies: 0
Views: 194

LT83 - Next longturn game scheduled to start in 2-3 weeks

The next Longturn game in line is scheduled to begin around end of February or beginning of March. Longturn is a one-turn-per-day multiplayer variant of Freeciv where the server is constantly up and you can log in and make your move whenever it suits you during the turn. A typical game usually lasts...
by Corbeau
Wed Feb 14, 2024 1:02 pm
Forum: Multiplayer / Online gaming
Topic: Looking to play multi player.
Replies: 6
Views: 10133

Re: Looking to play multi player.

Ok, I guess no harm in repeating. There are two major communities that play longturn. Apart from FCW mentioned above, there is Longturn.net - using and developing the native client and a few distinct rulesets. Our Dicord is at https://discord.gg/SpWeujW . I can recommend joining both servers and try...
by Corbeau
Sat Feb 10, 2024 10:33 pm
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 262

Re: How to define a non-base buildable extra?

Ignatus wrote: Fri Feb 09, 2024 5:48 amgui_type = "Other"
This is already the case.
by Corbeau
Thu Feb 08, 2024 10:52 am
Forum: General discussion
Topic: Is there data about probabilities for non-standard diplomatic attacks?
Replies: 2
Views: 258

Re: Is there data about probabilities for non-standard diplomatic attacks?

Poison City used to always success (civ2 compatibility, I guess). Nowadays it's under ruleset control whether diplchance is applied or not. See actions.diplchance_initial_odds. Yes, diplchance is a server/ruleset setting, but I'm not seeing any distinction between Poison City and other actions. I'm...
by Corbeau
Thu Feb 08, 2024 10:35 am
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 262

Re: How to define a non-base buildable extra?

No, I want to add it as a new type. If I want to build a Resort on a hill, "Irrigation" irrigates and "mine" mines. I need a new one.

Same for bases. I assume one is for fort and the other for airbase? Again, I need a new one, not overwrite the existing one.
by Corbeau
Wed Feb 07, 2024 11:59 pm
Forum: General discussion
Topic: Is there data about probabilities for non-standard diplomatic attacks?
Replies: 2
Views: 258

Is there data about probabilities for non-standard diplomatic attacks?

Freeciv Wiki explicitly says that "diplchance" number does not apply for poisoning city action. But there is no other mention of those probabilities anywhere. Also, I've been told that probability for targeted tech steal is diplchance*diplchance, but, again, there is no record about it in ...
by Corbeau
Wed Feb 07, 2024 8:42 pm
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14938

Re: Freeciv Web Discord censorship log

With Christmass gone and over, time for some new censorship, I guess. Now it is also forbidden to discuss ruleset ideas in a ruleset ideas discussion. Replying to user's debating about the concept of Mutually Assured Destruction and how to introduce it in Freeciv Web, I posted some ideas and solutio...
by Corbeau
Wed Feb 07, 2024 5:00 pm
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 262

Re: How to define a non-base buildable extra?

So what should I put as "cause"?
by Corbeau
Wed Feb 07, 2024 11:39 am
Forum: Rulesets and modpacks
Topic: How to define a non-base buildable extra?
Replies: 6
Views: 262

How to define a non-base buildable extra?

I created a Resort extra (more trade to hills and mountains). However, the only way to build it is through "Base" mechanic: menu Combat -> Build Base etc. Is there any way to put it into the same category as irrigation and mine, possibly give it a shortcut?