Search found 874 matches

by Corbeau
Wed Jan 23, 2019 6:37 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

Thanks! Yes, I believe it will be necessary to have both old and new PNGs together (duplicating the onld ones, basically) for simplicity. Slightly redundant, but more simple for people who are not at ease with grabbing into their files and changing something, better to prepare a package with everyth...
by Corbeau
Wed Jan 23, 2019 11:33 am
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

Oh, nice! Thanks! I presume there is no particular magic with adding a unit image into the tileset? Just add the image into the main .png and add the unit name with the corresponding coordinates in the units.spec? There are more sophisticated ways to do it, but yes, this one works. And yes, thanks ...
by Corbeau
Wed Jan 23, 2019 8:34 am
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

Oh, nice! Thanks!

I presume there is no particular magic with adding a unit image into the tileset? Just add the image into the main .png and add the unit name with the corresponding coordinates in the units.spec?
by Corbeau
Tue Jan 22, 2019 10:37 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

Wahazar wrote:In my modpack there are couple of river boats, from raft to steam or diesel barges, but these are repaints from openttd project, and they doesn't fix well into freeciv look&feel.

If I got it right, that Aak looks like something I had in mind.
by Corbeau
Tue Jan 22, 2019 6:09 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

I did check them. You do have plenty units that are more advanced, but I need the backward tribal-looking ones. The ones I'm concentrated the most are Bowmen and Riverboat . The problem is that current Horsemen and Warriors would fit the purpose I have in mind perfectly, but I can't get them to func...
by Corbeau
Tue Jan 22, 2019 2:56 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

XYZ wrote:

Hello. Speaking of needs, I have a need for a few units :)

That post has some outside context, if you're not interested, skip to the other half where units and their functions are listed.

Would it be possible to do something like that?
by Corbeau
Mon Jan 21, 2019 5:45 pm
Forum: Rulesets and modpacks
Topic: No gold & no science for a government
Replies: 6
Views: 89

Re: No gold & no science for a government

Wahazar, this is a technical discussion about how to do something. Whether it should be done or not is discussed in another place ;) Among other things, because this other place lists other things that go along with the change.
by Corbeau
Mon Jan 21, 2019 3:43 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

But also, another thought: in some cases it is realistic to use same graphic for different, but similar units. Simply, when you click on a unit, it reveals all necessary information. This can emulate the real-life situation when you get reports of an armoured column advancing toward your city, but ...
by Corbeau
Mon Jan 21, 2019 2:53 pm
Forum: Art and tilesets
Topic: Art, worth it?
Replies: 24
Views: 389

Re: Art, worth it?

Why the resolute resistance? WHAT HARM IS THERE? Dude, chill, there is no resistence :D I was simply replying to XYZ's disappointment at his work being seemingly useless. I pointed out the logical "order of needs". The "need for a graphic" comes after the "need for the unit...
by Corbeau
Sat Jan 19, 2019 11:46 pm
Forum: Rulesets and modpacks
Topic: Making unit unavailable for certain government(s)
Replies: 0
Views: 40

Making unit unavailable for certain government(s)

It is possible to make a unit available only for a certain government. But is it possible to make a unit UNavailable for a certain government? I have a slighly convoluted workaround, can anyone think of possible problems with it? For example, I am planning to have two units: - Bowmen - more effectiv...