Search found 731 matches

by Corbeau
Tue Jul 17, 2018 11:53 am
Forum: Wishlist
Topic: Civ5 Ruleset (Willing to Pay $200 for)
Replies: 9
Views: 1975

Re: Civ5 Ruleset (Willing to Pay $200 for)

Justice is relative. Law is absolute. And I'm sure it's easier to gamble with someone else's money, or work. So stop.
by Corbeau
Mon Jul 16, 2018 12:31 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 18
Views: 283

Re: River boats/ships

So, I'm afraid, no "marine" flag would be even remotely realistic until way after Musketeers. We can discuss playability, but then that would depend on what kind of game you want. This I disagree with from a gameplay perspective- units could still have the marine flag, they would simply n...
by Corbeau
Mon Jul 16, 2018 12:30 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 18
Views: 283

Re: River boats/ships

XYZ wrote:Trident Raider :D

And that's a trident in his hand, right? :D
by Corbeau
Mon Jul 16, 2018 12:28 pm
Forum: Wishlist
Topic: Civ5 Ruleset (Willing to Pay $200 for)
Replies: 9
Views: 1975

Re: Civ5 Ruleset (Willing to Pay $200 for)

There is a problem with offering money for something like this, and that is putting Freeciv on the radar by the owners of the original commercial Civ. There could be legal problems that would by far outweigh any of the benefits.
by Corbeau
Tue Jul 10, 2018 12:53 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 18
Views: 283

Re: River boats/ships

River battle ships should actually be very weak because they are effective ONLY if defences are crappy. Put up any kind of missile defence (catapults, archers, musketeers, mortars) and the boat has no business being there. In other words, it's not justified for it to exist in Civ in the first place.
by Corbeau
Tue Jul 10, 2018 10:25 am
Forum: Wishlist
Topic: River boats/ships
Replies: 18
Views: 283

Re: River boats/ships

I think this clearly indicates that (some) 'bigland' units could be (and were) carried on triremes. I do not understand the point of denial. The key word in the above quote is "some". Catapults used in Civ are wall-breaking heavy units that create a big advantage in the field. Not the one...
by Corbeau
Thu Jul 05, 2018 12:56 pm
Forum: Rulesets and modpacks
Topic: New Nation
Replies: 18
Views: 313

Re: New Nation

I assume you also created the new nations file?
by Corbeau
Thu Jul 05, 2018 10:37 am
Forum: Art and tilesets
Topic: Trident graphics
Replies: 48
Views: 1739

Re: Trident graphics

I'd say Anti-Aircraft ;)
by Corbeau
Wed Jul 04, 2018 7:11 pm
Forum: Rulesets and modpacks
Topic: How to define unmanned drone
Replies: 2
Views: 72

Re: How to define unmanned drone

units.ruleset

For the particular unit:

uk_happy = 0

For military units it's usually 1, for Diplomats, Settlers etc. it's 0.
by Corbeau
Tue Jul 03, 2018 2:08 pm
Forum: Rulesets and modpacks
Topic: Neolithic tech tree
Replies: 7
Views: 208

Re: Neolithic tech tree

Moved ;)