Search found 1307 matches
- Sun Aug 31, 2025 2:09 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 1348
Re: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
The links work. I just checked.
- Fri Aug 29, 2025 6:06 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 1348
New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
A new game, especially suitable for those acquainted with Civlization 2, will start at Longturn.net in a few weeks. With years, and even decades, the Longturn rulesets have evolved in order to provide a better multiplayer experience in a one-turn-per-day format and a newcomer, not familiar with deta...
- Wed Jul 16, 2025 11:13 am
- Forum: General discussion
- Topic: WW1 mod
- Replies: 2
- Views: 14734
Re: WW1 mod
I've seen a WW1 scenario somewhere. Can't remember where, though. I think it starts in 1900. Want me to ask around?
- Mon Feb 17, 2025 1:26 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 38365
Re: Q: What are Goods good for?
Wait, you mean it's not the player selecting which goods will be applied?
- Thu Feb 13, 2025 9:56 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 38365
Re: Q: What are Goods good for?
A "good" is something that a city imports via a traderoute. Goods are defined in game.ruleset. They can be used as a requirement (See README.effects for general info about requirements) A couple of examples (untested) Ok. Let's see if I got it correct. "Goods" are not a unit, bu...
- Wed Feb 12, 2025 11:00 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 38365
Re: Q: What are Goods good for?
I need to get back to this. It seems I've gone stupid over the years and now can't find any help regarding the Goods concept. I did a search for "goods" on Freeciv Wiki and got a 100 pages, obviously, because the word is common enough. Can someone point me in the right direction? Wiki page...
- Sat Nov 02, 2024 10:03 pm
- Forum: General discussion
- Topic: Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
- Replies: 0
- Views: 20320
Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct. https://freeciv.fandom.com/wiki/Math_of_Freeciv#Unit_bribe_cost Looking at this: https://github.com/freeciv/freeciv/blob/ecf510562811ef9ee59c3a2bfd62ae617d97586c/common...
- Thu Sep 05, 2024 10:25 pm
- Forum: Longturn
- Topic: Two Longturn games starting soon: Sim06 and LT86
- Replies: 1
- Views: 42804
Two Longturn games starting soon: Sim06 and LT86
As soon as some more settings are polished, a highly experimental and exotic Simulation ruleset game will start, hopefully in a few days. Sim ruleset is designed to create a more realistic feel of the flow of history, as opposed to a pure gaming experience. To learn more about it visit the Simulatio...
- Thu Sep 05, 2024 9:45 pm
- Forum: Tech support
- Topic: I can not get old square view to work
- Replies: 5
- Views: 20318
Re: I can not get old square view to work
Try
Game -> Interface options -> Graphics
Game -> Interface options -> Graphics
- Wed Sep 04, 2024 10:25 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 9
- Views: 52692
Re: Let's talk about excess point overflows.
In Freeciv excess production is saved.
In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.
In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.