Search found 786 matches

by Corbeau
Mon Sep 17, 2018 7:26 am
Forum: Single player
Topic: I CANT BEAT AI
Replies: 4
Views: 66

Re: I CANT BEAT AI

Ok, let's take a few steps back. Firstly, do you understand most of the mechanics? Building cities, collecting tax/bulbs, doing the research?

And, just checking, how old are you and what is your overall experience with strategy games?
by Corbeau
Sun Sep 16, 2018 1:27 pm
Forum: General discussion
Topic: I'm downloading all flags.
Replies: 1
Views: 33

Re: I'm downloading all flags.

Well, if it’s fun for you, why not, but it doesn’t seem like something anybody will find useful.
by Corbeau
Fri Sep 14, 2018 1:14 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 217

Re: Troubleshooting the ruleset

Thanks.
by Corbeau
Fri Sep 14, 2018 12:57 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 217

Re: Troubleshooting the ruleset

So, just to make things clear, path is also calculated diagonally, not by Pythagoras? Distance between cities at (0,0) and (3,3) would be 3, not 3*sqrt(2) = 4(.2)?
by Corbeau
Fri Sep 14, 2018 10:58 am
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 13
Views: 171

Re: Ruleset complexity discussion

I think we should distinguish between "any decision is good, thus it is sandbox game" and "there are some alternate routes to superior results, not just one golden path". The game which force only one obvious decisions path, seems to be boring for me. Of course, even if all deci...
by Corbeau
Fri Sep 14, 2018 10:18 am
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 78
Views: 11056

Re: Corbeau's ruleset (2.5) - v1.0 released

Added and updated:

NO TERRAIN TRANSFORM (except Ocean <-> Swamp)
Railroad gives Trade to hills and mountains
Tech Explosioves makes it possible to build Resorts on Hills Mountains, resulting in +2 Trade
by Corbeau
Fri Sep 14, 2018 7:17 am
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 13
Views: 171

Re: Ruleset complexity discussion

You guys keep repeating how qrtv defeated me, I think this is at least the fifth time. If that is your only argument, I rest my case because your whole idea is hanging on repeating how *I* don't have experience and *I* can't play the game properly. Seriously, is that all you can do? Ever heard of th...
by Corbeau
Thu Sep 13, 2018 10:15 pm
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 13
Views: 171

Re: Ruleset complexity discussion

And only now I realised that you actually wrote a reply before Lexxie and I completely missed it. Ok, let's have a look. Also, I didn't know this really needs to be said, but I guess I was wrong: the game that is decided in the first quarter soon becomes boring and tends to lose players and I'm quit...
by Corbeau
Thu Sep 13, 2018 9:54 pm
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 13
Views: 171

Re: Ruleset complexity discussion

I have no idea where you want to go with this discussion but I'll give some brief answers. I'm sorry, but this can't even be called "discussion". I comment about a game not being good if one mistake early on throws the whole game in the garbage ... What game are you refering to? The multi...
by Corbeau
Thu Sep 13, 2018 8:42 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 217

Re: Troubleshooting the ruleset

By shortest path I assume you mean diagonally? Hm, here is another faraway city, dx=9, dy=10. Temple present, "Output_Waste_Pct" = 15. End result: trade 11 (+5), so corruption: 6. But it has a -15% corruption builsing and with so many steps and rounding ups/downs, I don't even want to try ...