Search found 1310 matches

by Corbeau
Wed Jan 14, 2026 9:04 pm
Forum: General discussion
Topic: Freeciv discussion. First of all, does anybody play this here?
Replies: 5
Views: 37626

Re: Freeciv discussion. First of all, does anybody play this here?

For reasons which elude me, Freeciv 3.0 changed the default ruleset to civ2civ3, which is game-breakingly bad in numerous ways, the main one being that everything that was worthwhile in the classic ruleset has been nerfed to prevent anyone from gaining any kind of meaningful advantage. I'm curious ...
by Corbeau
Wed Jan 14, 2026 9:02 pm
Forum: General discussion
Topic: Freeciv discussion. First of all, does anybody play this here?
Replies: 5
Views: 37626

Re: Freeciv discussion. First of all, does anybody play this here?

I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusing. First of all, I start sometimes with two settlers and one just acts like a worker. What? Second, I meet people and create ceasefires and then all of the sudden my cities are taken over. What is ...
by Corbeau
Wed Jan 14, 2026 7:15 pm
Forum: Longturn
Topic: LT92 starting in two weeks
Replies: 0
Views: 11544

LT92 starting in two weeks

The next Longturn game in line is scheduled to begin the start sequence near the end of January. This means a few days of testing and final checkups. In case this is the first time you hear of it: Longturn is the closest Civ came to a MMORPG. it is a one-turn-per-day multiplayer variant of Freeciv w...
by Corbeau
Fri Aug 29, 2025 6:06 pm
Forum: Longturn
Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
Replies: 2
Views: 32856

New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks

A new game, especially suitable for those acquainted with Civlization 2, will start at Longturn.net in a few weeks. With years, and even decades, the Longturn rulesets have evolved in order to provide a better multiplayer experience in a one-turn-per-day format and a newcomer, not familiar with deta...
by Corbeau
Wed Jul 16, 2025 11:13 am
Forum: General discussion
Topic: WW1 mod
Replies: 2
Views: 31020

Re: WW1 mod

I've seen a WW1 scenario somewhere. Can't remember where, though. I think it starts in 1900. Want me to ask around?
by Corbeau
Mon Feb 17, 2025 1:26 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 80115

Re: Q: What are Goods good for?

Wait, you mean it's not the player selecting which goods will be applied?
by Corbeau
Thu Feb 13, 2025 9:56 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 80115

Re: Q: What are Goods good for?

A "good" is something that a city imports via a traderoute. Goods are defined in game.ruleset. They can be used as a requirement (See README.effects for general info about requirements) A couple of examples (untested) Ok. Let's see if I got it correct. "Goods" are not a unit, bu...
by Corbeau
Wed Feb 12, 2025 11:00 am
Forum: General discussion
Topic: Q: What are Goods good for?
Replies: 12
Views: 80115

Re: Q: What are Goods good for?

I need to get back to this. It seems I've gone stupid over the years and now can't find any help regarding the Goods concept. I did a search for "goods" on Freeciv Wiki and got a 100 pages, obviously, because the word is common enough. Can someone point me in the right direction? Wiki page...
by Corbeau
Sat Nov 02, 2024 10:03 pm
Forum: General discussion
Topic: Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
Replies: 0
Views: 51850

Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)

I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct. https://freeciv.fandom.com/wiki/Math_of_Freeciv#Unit_bribe_cost Looking at this: https://github.com/freeciv/freeciv/blob/ecf510562811ef9ee59c3a2bfd62ae617d97586c/common...