Search found 1310 matches
- Wed Jan 14, 2026 9:04 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 5
- Views: 37660
Re: Freeciv discussion. First of all, does anybody play this here?
For reasons which elude me, Freeciv 3.0 changed the default ruleset to civ2civ3, which is game-breakingly bad in numerous ways, the main one being that everything that was worthwhile in the classic ruleset has been nerfed to prevent anyone from gaining any kind of meaningful advantage. I'm curious ...
- Wed Jan 14, 2026 9:02 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 5
- Views: 37660
Re: Freeciv discussion. First of all, does anybody play this here?
I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusing. First of all, I start sometimes with two settlers and one just acts like a worker. What? Second, I meet people and create ceasefires and then all of the sudden my cities are taken over. What is ...
- Wed Jan 14, 2026 7:15 pm
- Forum: Longturn
- Topic: LT92 starting in two weeks
- Replies: 0
- Views: 11560
LT92 starting in two weeks
The next Longturn game in line is scheduled to begin the start sequence near the end of January. This means a few days of testing and final checkups. In case this is the first time you hear of it: Longturn is the closest Civ came to a MMORPG. it is a one-turn-per-day multiplayer variant of Freeciv w...
- Sun Aug 31, 2025 2:09 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 32866
Re: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
The links work. I just checked.
- Fri Aug 29, 2025 6:06 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 32866
New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
A new game, especially suitable for those acquainted with Civlization 2, will start at Longturn.net in a few weeks. With years, and even decades, the Longturn rulesets have evolved in order to provide a better multiplayer experience in a one-turn-per-day format and a newcomer, not familiar with deta...
- Wed Jul 16, 2025 11:13 am
- Forum: General discussion
- Topic: WW1 mod
- Replies: 2
- Views: 31030
Re: WW1 mod
I've seen a WW1 scenario somewhere. Can't remember where, though. I think it starts in 1900. Want me to ask around?
- Mon Feb 17, 2025 1:26 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 80178
Re: Q: What are Goods good for?
Wait, you mean it's not the player selecting which goods will be applied?
- Thu Feb 13, 2025 9:56 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 80178
Re: Q: What are Goods good for?
A "good" is something that a city imports via a traderoute. Goods are defined in game.ruleset. They can be used as a requirement (See README.effects for general info about requirements) A couple of examples (untested) Ok. Let's see if I got it correct. "Goods" are not a unit, bu...
- Wed Feb 12, 2025 11:00 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 80178
Re: Q: What are Goods good for?
I need to get back to this. It seems I've gone stupid over the years and now can't find any help regarding the Goods concept. I did a search for "goods" on Freeciv Wiki and got a 100 pages, obviously, because the word is common enough. Can someone point me in the right direction? Wiki page...
- Sat Nov 02, 2024 10:03 pm
- Forum: General discussion
- Topic: Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
- Replies: 0
- Views: 51860
Is the unit bribe equation on Freeciv Wiki wrong? (edit: not anymore)
I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct. https://freeciv.fandom.com/wiki/Math_of_Freeciv#Unit_bribe_cost Looking at this: https://github.com/freeciv/freeciv/blob/ecf510562811ef9ee59c3a2bfd62ae617d97586c/common...