Search found 1313 matches
- Fri Mar 06, 2026 3:00 pm
- Forum: General discussion
- Topic: An in-browser solution to my civilization addiction?
- Replies: 2
- Views: 62265
Re: An in-browser solution to my civilization addiction?
Does anyone know of a good free Civ clone or one of the older games (I'll accept 1-4) that play in html5 somewhere or flash. What am I supposed to do at work? Living in a post freeciv world... A harsh realm. Edited by Sandtrix 2 days ago - 8:15 PM You mean something like these? https://www.myabando...
- Mon Mar 02, 2026 4:07 pm
- Forum: Community
- Topic: How to play FreeCIV, where is the absolute beginners introduction?
- Replies: 3
- Views: 9548
Re: How to play FreeCIV, where is the absolute beginners introduction?
I don't know if you already found this, but all unit (and other) commands are available in the menus. For example, you build a road by pressing R, but you can also select Work -> Build Road from the top menu. Shortcuts are listed next to commands so you can learn all of them simply by exploring (and...
- Mon Mar 02, 2026 4:02 pm
- Forum: Community
- Topic: Looking for a Freeciv community on Discord
- Replies: 1
- Views: 3606
Re: Looking for a Freeciv community on Discord
Here ya go, mate :) https://discord.gg/SpWeujW This is not a "general Freeciv", but a spinoff called Longturn/Freeciv21, aimed at multiplayer games. But of all other subcommunities, we are most into cooperative modding. More about the Freeciv21 project: https://github.com/longturn/freeciv2...
- Wed Jan 14, 2026 9:04 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 5
- Views: 77809
Re: Freeciv discussion. First of all, does anybody play this here?
For reasons which elude me, Freeciv 3.0 changed the default ruleset to civ2civ3, which is game-breakingly bad in numerous ways, the main one being that everything that was worthwhile in the classic ruleset has been nerfed to prevent anyone from gaining any kind of meaningful advantage. I'm curious ...
- Wed Jan 14, 2026 9:02 pm
- Forum: General discussion
- Topic: Freeciv discussion. First of all, does anybody play this here?
- Replies: 5
- Views: 77809
Re: Freeciv discussion. First of all, does anybody play this here?
I have a few noob questions since I'm used to civ 5 and while freeciv looks cool, it's really confusing. First of all, I start sometimes with two settlers and one just acts like a worker. What? Second, I meet people and create ceasefires and then all of the sudden my cities are taken over. What is ...
- Wed Jan 14, 2026 7:15 pm
- Forum: Longturn
- Topic: LT92 starting in two weeks
- Replies: 0
- Views: 47952
LT92 starting in two weeks
The next Longturn game in line is scheduled to begin the start sequence near the end of January. This means a few days of testing and final checkups. In case this is the first time you hear of it: Longturn is the closest Civ came to a MMORPG. it is a one-turn-per-day multiplayer variant of Freeciv w...
- Sun Aug 31, 2025 2:09 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 45491
Re: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
The links work. I just checked.
- Fri Aug 29, 2025 6:06 pm
- Forum: Longturn
- Topic: New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
- Replies: 2
- Views: 45491
New game: Longturn, Civilization 2 ruleset for beginners, starting in a few weeks
A new game, especially suitable for those acquainted with Civlization 2, will start at Longturn.net in a few weeks. With years, and even decades, the Longturn rulesets have evolved in order to provide a better multiplayer experience in a one-turn-per-day format and a newcomer, not familiar with deta...
- Wed Jul 16, 2025 11:13 am
- Forum: General discussion
- Topic: WW1 mod
- Replies: 2
- Views: 41829
Re: WW1 mod
I've seen a WW1 scenario somewhere. Can't remember where, though. I think it starts in 1900. Want me to ask around?
- Mon Feb 17, 2025 1:26 am
- Forum: General discussion
- Topic: Q: What are Goods good for?
- Replies: 12
- Views: 108842
Re: Q: What are Goods good for?
Wait, you mean it's not the player selecting which goods will be applied?