Search found 1049 matches

by Corbeau
Mon Nov 18, 2019 5:09 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset, v2.x - WORK IN PROGRESS
Replies: 12
Views: 2831

Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

As always, there is a number of "little things" that need to be fixed and, with this many changes, there is carnage among the help files. Please report all misunderstandings, errors, undocumented changes and everything else that should be fixed here.
by Corbeau
Sun Nov 17, 2019 1:23 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

Re: How does the treasury actually work?

Ok, so if I had around 40 gold in treasury and income per turn was +40, AND I had a building sold "because no money", I was EXTREMELY unlucky?
by Corbeau
Fri Nov 15, 2019 8:30 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

How does the treasury actually work?

I thought I understood how the treasury works, but then stuff happened and now I'm not so sure anymore. So, can someone clarify those three options? ; Method of paying unit and improvement gold upkeep ; 0 - The player`s total gold must be non-negative after paying upkeep ; costs associated with each...
by Corbeau
Wed Nov 06, 2019 7:52 am
Forum: General discussion
Topic: How do I learn how to play this?
Replies: 9
Views: 810

Re: How do I learn how to play this?

You said you played Civ 5. Is it that much different from this? This is the basic Civ 1-2-3 emulation, I thought further sequels weren't that different from the originals. You work as many non-centre city tiles as your city has population points. When you build a city, it gains resources from the ce...
by Corbeau
Tue Nov 05, 2019 2:20 pm
Forum: Rulesets and modpacks
Topic: Transforming a 2.5 ruleset into 2.6
Replies: 1
Views: 413

Transforming a 2.5 ruleset into 2.6

Is there a shortlist of things that need to be done? How much problematic would it be to simply copy and paste the CONTENT of one ruleset into the other? I know that the thing that needs to be changed in effects is NEGATE into PRESENT (and switching "yes"<->"no). Are there some other ...
by Corbeau
Tue Nov 05, 2019 7:28 am
Forum: General discussion
Topic: How do I learn how to play this?
Replies: 9
Views: 810

Re: How do I learn how to play this?

Among othr thhings, middle-click gives info on the tile, unit and how many turns are left for work completion. It usually takes 1-2 turns to build a road on Grass/Plains. More on hills, much more on mountains, obviously. Use Civilization tab extensively. Learn the F keys. Get to Monarchy. Also, join...
by Corbeau
Tue Nov 05, 2019 12:05 am
Forum: General discussion
Topic: How do I learn how to play this?
Replies: 9
Views: 810

Re: How do I learn how to play this?

Was there a "build road" icon on your workers? Or did you set them to build roads automatically? Automation doesn't work too well here, you should do it manually.
by Corbeau
Fri Nov 01, 2019 9:58 pm
Forum: Freeciv-web
Topic: Unrated Longturn Game LTU#1 has launched! TROPICAL ARCHIPELAGO
Replies: 4
Views: 825

Re: Unrated Longturn Game LTU#1 has launched! TROPICAL ARCHIPELAGO

Lexxie wrote:Multiplayer II-Evolution ruleset has taken the award-winning rules that made the game so popular


Wait... What? Award? What award?
by Corbeau
Tue Oct 29, 2019 6:33 pm
Forum: Rulesets and modpacks
Topic: Softened killstack: defend bonus in stacks
Replies: 5
Views: 535

Re: Softened killstack: defend bonus in stacks

I don't think a game without a killstack would make sense. You create a Stack of Doom and move around the board destroying everything in your sight. Whoever gets the bigger stack wins. It would make sense if you could limit the number of units in a stack to, say, 3, or even make it dependent on terr...