Search found 1066 matches

by Corbeau
Fri Jan 24, 2020 1:00 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset, v2.x - WORK IN PROGRESS
Replies: 18
Views: 3864

Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

My suggestion relates to allowing earlier creation of farmland prior to enabling its benefits from refrigeration and the building of supermarkets. This would allow workers, migrants, engineers, and settlers to double-irrigate to create farmland in anticipation of future benefits. This would be simi...
by Corbeau
Thu Jan 23, 2020 10:51 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset, v2.x - WORK IN PROGRESS
Replies: 18
Views: 3864

Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Some my toughs after playing LT48: I noticed flaw related to the following topics: 1. CityBuster flag, 2. city defense bonus, 3. unique migrants, 4.science/town cost instead unhapiness step These topics all goes together, even if it seems that they are unrelated Why migrants are unique? Because you...
by Corbeau
Thu Jan 16, 2020 12:13 am
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 117

Re: Weird bombardment behaviour

So, I notice this behaviour seeing a situation with the cannon and the ship and you answer by pointing at the situation with the cannon and the ship...

You're a funny guy.
by Corbeau
Wed Jan 15, 2020 8:23 pm
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 117

Re: Weird bombardment behaviour

Why? Does it say in the ruleset that NonNative attack is regular, and not bombardment??
by Corbeau
Wed Jan 15, 2020 1:15 pm
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 117

Re: Weird bombardment behaviour

Wahazar wrote:Bombarder flag works only on land.

So if I give "Bombarder" flag to ships, they will still be attacking each other normally while at sea?
by Corbeau
Wed Jan 15, 2020 9:58 am
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 117

Weird bombardment behaviour

So, this is the second quirk I have encountered. The "Bombarder" flag should allow a unit to attack a neighbouring unit, give it some damage, NOT able to kill it, but in return not receive any damage. The first quirk is a rumour: Battleships are able to baombard cities even without this fl...
by Corbeau
Tue Jan 14, 2020 5:20 pm
Forum: Longturn
Topic: Fuel for submarines in LT50
Replies: 9
Views: 458

Re: Fuel for submarines in LT50

wieder wrote:We have this Op-42 working group Lexxie invented


:D

Image
by Corbeau
Mon Jan 13, 2020 5:15 pm
Forum: Longturn
Topic: Fuel for submarines in LT50
Replies: 9
Views: 458

Re: Fuel for submarines in LT50

Wahazar wrote:BTW, what is a current state of art for 2.6 lt.net?

Under construction :) A game should have already been played with it, but... things happened.
by Corbeau
Sun Jan 12, 2020 1:29 pm
Forum: Longturn
Topic: LongTurn League - official
Replies: 5
Views: 659

Re: LongTurn League - official

Adjustment: LTL scoring will be applied for LT50, without an "if". If the game ends with "alliance victory", mid-game scoring will be used. If the game ends with score-victory, this final score will be used and mid-game scoring will be ignored. Also: on T20 there are 23 active pl...
by Corbeau
Tue Jan 07, 2020 1:40 pm
Forum: Wishlist
Topic: collateral infrastructure damage
Replies: 2
Views: 543

Re: collateral infrastructure damage

Why should roads and irrigation remain intact?