Search found 905 matches

by Corbeau
Mon Apr 15, 2019 12:18 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS
Replies: 4
Views: 1239

Re: "Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS

Current v2.0 unit summary is here.

There will be more changes.
by Corbeau
Sun Mar 31, 2019 8:09 am
Forum: Longturn
Topic: What is LongTurn - intro
Replies: 5
Views: 4266

Re: What is LongTurn - intro

Updated. Thanks for reminding us.
by Corbeau
Thu Mar 28, 2019 2:42 pm
Forum: Freeciv-web
Topic: Making every unit a partisan
Replies: 5
Views: 185

Re: Making every unit a partisan

Problem: abuse. The unit whose city got conquered would probably become homeless, and this no upkeep needed. Que two friends conquering each other's cities to make as many units as possible homeless and upkeepless. I can think of some solutions to this probem, but it requires some thinking and worki...
by Corbeau
Sat Mar 09, 2019 6:20 pm
Forum: Freeciv-web
Topic: Freeciv-Web Longturn Game 19 STARTING
Replies: 1
Views: 205

Re: Freeciv-Web Longturn Game 19 STARTING

Some more details, please?
Bugs were fixed for “illegal” actions

What does this mean?

Three “broken” Wonders were re-balanced to be useful again.

Which three?

Air unit “Unreachable exploits” were mildly corrected.

How?
by Corbeau
Mon Mar 04, 2019 11:43 pm
Forum: General discussion
Topic: Possible bug with tech upkeep
Replies: 2
Views: 494

Re: Possible bug with tech upkeep

Can someone clarify or confirm this? It seems that tech upkeep takes into account the number of bulbs acquired/produced/researched during the game, not the (base) cost of all the techs the nation is in possession of . This would mean that tech upkeep does not decrease if a tech is lost due to negati...
by Corbeau
Fri Mar 01, 2019 9:48 am
Forum: Freeciv-web
Topic: Middle-Earth multiplayer scenario
Replies: 13
Views: 687

Re: Middle-Earth multiplayer scenario

You may want to reduce the science completely. The right feel of LOTR is a scientific swamp. It's static and basically nothing changes in that regard.
by Corbeau
Wed Feb 27, 2019 7:52 pm
Forum: Freeciv-web
Topic: Defence against bribery?
Replies: 2
Views: 172

Re: Defence against bribery?

If you mean bribing units, simply stack two or more on the same tile.

If you mean inciting cities, the not-100%-sure defence is having your diplomat in the city.
by Corbeau
Sat Feb 23, 2019 9:00 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2117

Re: Combat_Rounds effect: to kill or to survive?

I'm not sure we are discussing the same thing. I'm saying that a Dragoon going around killing Workers shouldn't advance many - if any - veteran levels, while a Phalanx unit barely surviving the Dragoon attack should have a fair chance to get a veteran level, even if it didn't kill the Dragoon.
by Corbeau
Sat Feb 23, 2019 6:10 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2117

Re: Combat_Rounds effect: to kill or to survive?

Well, it would move toward my request, but it would be a step back regarding Ignatus' fear of abuse (if I understood it right) and toward the present situation where you can build a large amount of cheap and weak units to train your (unofficial) ally's attack unit without him being in danger of los...
by Corbeau
Sat Feb 23, 2019 3:59 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2117

Re: Combat_Rounds effect: to kill or to survive?

Let's get serious. So, I propose that the chance for veterancy gain is calculated as follows: A(ttacker) = Att_strength * HP * FP D(efender) = Def_strength * HP * FP Defender_vet_gain_chance = A / (A + D) Attacker_vet_gain_chance = D / (A + D) This would only be the BASE gain chance. It would be adj...