Search found 4 matches
- Sat Feb 29, 2020 11:11 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19241
Re: Civ5 Ruleset and New Community Graphics+Sounds
a ruleset of progress. I don't quite understand what this means other than we would implement a new ruleset file into freeciv called [name].progressspec I mean it sounds like it's exactly what is needed, but I have no idea how to structure such a spec file. Ideally one would be able to arbitrarily ...
- Thu Feb 27, 2020 10:09 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19241
Re: Civ5 Ruleset and New Community Graphics+Sounds
But actually you probably would better store most such data in city/unit structures since you will need to include them into the client-server protocol and display in the client. You could get around with some generalized call (see my idea here ) but it will be too much work to make the interface t...
- Wed Feb 26, 2020 8:52 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19241
Re: Civ5 Ruleset and New Community Graphics+Sounds
:o The plan sounds bold! What do you mean? We already have id system for cities and units, though as I remember players/nations use a separate counter and tiles are referred by mere map array position as well as coordinate systems. Lua scripting environment has representation of such things as wrap...
- Wed Feb 26, 2020 7:14 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19241
Civ5 Ruleset and New Community Graphics+Sounds
Hello everyone, I'm very new to freeciv, and have been diving deep into the source code and rulesets for a couple of weeks now :geek:... Goals of the Freeciv-Neo Project 1. To create a new Ruleset for Freeciv that defines gameplay very similar to Civilization 5, with social policies, zone of contro...