Search found 2 matches

by Iksp
Wed Jan 08, 2014 10:27 pm
Forum: Rulesets and modpacks
Topic: Test of influence of settlers' pop(ulation)_cost=2 on AI
Replies: 2
Views: 4194

Re: Test of influence of settlers' pop(ulation)_cost=2 on AI

Sorry. 2.4.1 on default ruleset

EDIT with all technologies and max money on start, so maybe before communism they would be more expansive. AIs are stingy and often build coinage no matter how much they have.
by Iksp
Wed Jan 08, 2014 6:35 pm
Forum: Rulesets and modpacks
Topic: Test of influence of settlers' pop(ulation)_cost=2 on AI
Replies: 2
Views: 4194

Test of influence of settlers' pop(ulation)_cost=2 on AI

One of main drives of intensive expansion, including smallpox, is it, that at the expense of 1 citizen one gets 2 tiles used in a new city. I think balanced game means no easy choices, so I changed settlers' pop_cost to 2 citizens to balance effects. I lowered u(p)k(eep)_shield and uk_food to 0, bec...