Search found 326 matches

by dunnoob
Sat Mar 03, 2018 11:23 am
Forum: Wishlist
Topic: environmental impact of deforestation
Replies: 4
Views: 438

Re: environmental impact of deforestation

Since this game puts some focus on the environmental impact of civilization, it would be nice if deforestation would influence global warming or lead to natural catastrophies to the adjacent cities or have some sort of economic effect. Same aplies to jungle. Strong support, at the moment I consider...
by dunnoob
Sat Mar 03, 2018 11:14 am
Forum: Announcements
Topic: Mac installers now available
Replies: 12
Views: 1853

Re: Mac installers now available

Dino the Dinosore wrote:Installers for Mac users are now available
Great, hopefully the stuff available on dropbox ends up on freeciv.org later.
by dunnoob
Sat Mar 03, 2018 10:51 am
Forum: Rulesets and modpacks
Topic: Game changes after start
Replies: 9
Views: 1092

Re: Game changes after start

Can you clarify, please? Classic has 4 bases (fortress, buoy, airbase, ruins), Radius has 5 (additional marina), I can't switch from classic to radius or v.v., there's a built-in plausibility check. Internally almost everything has numbers, and the, say, classic building #3 could be completely diff...
by dunnoob
Sat Mar 03, 2018 10:37 am
Forum: Wishlist
Topic: Selectable Civilization Bonuses
Replies: 2
Views: 392

Re: Selectable Civilization Bonuses

This idea is based on Empire Earth game. Sounds like a FreeCol feature, each nation either has or can get one unique bonus (=no other nation can get the same bonus), and depending on the bonus the start units are different. It's nice, but it would be hard to get a similar feature in Freeciv, it wou...
by dunnoob
Sat Mar 03, 2018 10:26 am
Forum: Rulesets and modpacks
Topic: Game changes after start
Replies: 9
Views: 1092

Re: Game changes after start

you can edit maps through save file (if you are absolutely sure what you're doing), but to change the ruleset in the middle of the game, all you need to do is simply reload the save file with the changed ruleset (and hope the changes won't crash the game). Am I correct? Not exactly, e.g., it won't ...
by dunnoob
Sat Mar 03, 2018 10:16 am
Forum: Tech support
Topic: Where to get older freeciv versions? [Trouble with 2.5.10]
Replies: 13
Views: 1342

Re: Where to get older freeciv versions?

cazfi wrote:https://sourceforge.net/projects/freeciv/files/

Also interesting, e.g., if folks are willing to overwrite all installed 2.5.x files by "portable" 2.5.y files: portableapps/files/FreeCiv%20Portable/
by dunnoob
Sat Mar 03, 2018 10:03 am
Forum: Single player
Topic: How to make a spaceship?
Replies: 8
Views: 4388

Re: How to make a spaceship?

If you only need 3 modules to build a minimal spaceship, why would you ever want to build more than 3 modules? Indeed, this spaceship stuff is about as convincing as the FreeCol "revenge" crap ( flying dutchman etc.). :roll: Any decent ruleset should disable the hilarious space race as de...
by dunnoob
Sat Mar 03, 2018 9:14 am
Forum: Rulesets and modpacks
Topic: The Long Lost Variant2...
Replies: 4
Views: 925

Re: The Long Lost Variant2...

Arbogast wrote:searched for hours for the Variant2 mod and found several -many- pages about it but nowhere where to download it.
Already answered, but if there is a page like variant2 on the Wiki it's supposed to offer basic info. :P
by dunnoob
Mon Feb 19, 2018 2:28 pm
Forum: Rulesets and modpacks
Topic: new researches ?
Replies: 5
Views: 1076

Re: new researches ?

Cryptology (req. Computers + Espionage) In radius I have cryptography (req. Espionage + Theology). It undoes the negative effect of communism on cathedrals, and obsoletes colosseum by cinema. The cinema is a "colosseum II", same idea as barracks I, II, III. Not really exciting, I just wan...
by dunnoob
Mon Feb 19, 2018 1:55 pm
Forum: Rulesets and modpacks
Topic: New musicpack!
Replies: 3
Views: 1856

Re: New musicpack!

do all the ones by HFX start with a noise Yes, some ON-switch. A Light in the Darkness of Destruction by Phyrnna (HFX) on YouTube apparently doesn't have it, but also isn't as it should be, because it's already in the source MP3 . In theory the about 6 MB MP3 can be converted to about 4 MB OGA (vor...