Search found 9 matches

by Grumbler
Tue Dec 03, 2019 1:56 pm
Forum: Wishlist
Topic: Cannot prolong armistice in time
Replies: 5
Views: 3879

Re: Cannot prolong armistice in time

i don't think it's fine and fair because it doesn't contribute to a genuine rewarding gameplay experience, but rather to "boilerplate gameplay", if you know what i mean.

if AI is stupid don't try to fix the symptoms. :ugeek: :mrgreen:
by Grumbler
Mon Dec 02, 2019 10:33 pm
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 9
Views: 6429

Re: sometimes a turn is skipped

version 2.6.0, gui-gtk-3.0, civ2civ3 ruleset (i think it also happened with the default ruleset) seems like a high-level error, could also be in those lua scripts. i do not use a time limit, but indeed an "ETA" timer is showing counting from ~2 minutes down when the map is large and the AI...
by Grumbler
Mon Dec 02, 2019 10:28 pm
Forum: Wishlist
Topic: Cannot prolong armistice in time
Replies: 5
Views: 3879

Re: Cannot prolong armistice in time

no, that has not much to do with AI, but with gameplay mechanics. as said, these are the cases where the AI *will* agree to armistice (or cease-fire) without any tribute, but the game doesn't let me avoid a short state of war inbetween turns when that AI moves. a proposed fix would be that i need to...
by Grumbler
Sun Dec 01, 2019 6:57 pm
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 9
Views: 6429

sometimes a turn is skipped

it happens very occasionally and is hard to reproduce, but it sometimes happens to me that a new turn comes, i'm reading the messages, and before i'm finished already the next turn appears with its new messages, without me moving any unit or clicking "end of turn" or something. that skippe...
by Grumbler
Sun Dec 01, 2019 6:30 pm
Forum: Wishlist
Topic: Cannot prolong armistice in time
Replies: 5
Views: 3879

Cannot prolong armistice in time

so, often i have an armistice with an AI and it runs out when i happen to have an explorer or so on their territory more often than not, the explorer gets attacked before i can prolong the treaty. if i try to prolong the treaty one turn *before* it runs out, i can only select and "upgrade"...
by Grumbler
Fri Nov 29, 2019 4:08 pm
Forum: Wishlist
Topic: Automating Workers/Engineers - an alternative?
Replies: 11
Views: 12773

Re: Automating Workers/Engineers - an alternative?

also i had auto-engineers entering transports of allied nations and ending up spread across the map in the middle of nowhere i mean wtf :shock: :twisted: :D
by Grumbler
Sat Nov 23, 2019 4:30 pm
Forum: Wishlist
Topic: Automating Workers/Engineers - an alternative?
Replies: 11
Views: 12773

Re: Automating Workers/Engineers - an alternative?

i had an auto-engineer turning land into ocean, isolating my city! wtf!? a tile with a railroad no less. i wanted to smash my notebook to the wall.

something must be done about this. civ3 afair has at least some options like "keep improvements" and "keep forest".
by Grumbler
Wed Nov 20, 2019 8:01 pm
Forum: Wishlist
Topic: trireme on land exploit
Replies: 20
Views: 13680

Re: trireme on land exploit

speaking of triremes and slightly OT, i'm rather new to freeciv and was surprised by the feature that they can travel rivers (which isn't in any commercial civ i know of), but it makes sense. this also offers tactical possibilities. when you upgrade triremes though, they become transports. that make...