Search found 4 matches

by jwrober
Mon Aug 12, 2019 11:05 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 64
Views: 6767

Re: [2.6] Augmented ruleset modpack

It depends on what all you have changed. My PR has updates to terrain and units only and is pretty extensive change to both. If your changes to those two files are not that great, then I would recommend you merge my PR in and then merge your changes to the other files over that to the master branch....
by jwrober
Mon Aug 12, 2019 2:39 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 4
Views: 95

Re: Improve the goto lines

Is this only a graphic thing or a functionality request? Reason I ask is one pet peeve I have is when I have two sea units stacked (e.g. a transport and a destroyer) and want both to goto the same location "together", the game will send on different paths to same location via two goto line...
by jwrober
Mon Aug 12, 2019 2:19 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 64
Views: 6767

Re: [2.6] Augmented ruleset modpack

BTW, what means PR? PR = Github Pull Request. Please have a look on your repository. I pushed an update for you in a PR that you can incorporate into the master branch. I forked your repo in order to provide patches via the built in github process. If you like that PR, I have some other thoughts fo...
by jwrober
Sun Aug 11, 2019 3:09 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 64
Views: 6767

Re: [2.6] Augmented ruleset modpack

Longboat help text says it cannot enter deep ocean tiles, but it has a class of sea, not trireme. This is an error in the the help. I'm working on an update to the ruleset files for a PR.