Search found 18 matches

by jwrober
Mon Mar 30, 2020 6:30 pm
Forum: Wishlist
Topic: Inflection aware messages
Replies: 2
Views: 516

Re: Inflection aware messages

I wonder how other OSS projects handle i18n? Freeciv could piggyback on those efforts. Is there some kind of library we could use?
by jwrober
Mon Mar 16, 2020 3:09 pm
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 630

Re: Sniper attack

Would this occur only when killstack is enabled?
by jwrober
Fri Feb 28, 2020 2:40 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 19
Views: 3015

Re: Civ5 Ruleset and New Community Graphics+Sounds

Finally, just as an update, I have found about 85 songs for music so far in the CC world and open source world. Is it possible to specify more than one song to be played (i.e. shuffle playlist) or should I just use audacity and attach a set of songs in series and assume the game will auto-loop it? ...
by jwrober
Sat Feb 22, 2020 8:48 pm
Forum: Art and tilesets
Topic: freecivicamusic
Replies: 2
Views: 1051

Re: freecivicamusic

Songs sound good. I am working on a 2.6 music set this is already well fleshed out. Might want to combine? https://github.com/jwrober/SongOfDoom There is an issue in game with regards to music play that I have not nailed down yet in 2.6.x, described here http://forum.freeciv.org/f/viewtopic.php?f=15...
by jwrober
Thu Feb 06, 2020 8:02 pm
Forum: Help wanted
Topic: Music
Replies: 0
Views: 1033

Music

I've been testing out an issue with the new musicset feature of 2.6.x, previously mentioned in the Patching post a few weeks ago. The main issue is that while in either peace or combat, only one song plays and then the music stops. I added a couple lines of log_verbose() to client/audio.c to see if ...
by jwrober
Wed Jan 22, 2020 11:19 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 785

Re: Patching

Thanks for the command. I was able to apply the patches and compile. No change in behavior. What is it that triggers the server to send a play music command to the client besides a change in mood?
by jwrober
Wed Jan 22, 2020 4:48 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 785

Re: Patching

Neither of those issues seem to be resolved yet, there's no patches in those tickets (except a partial fix that is part of 2.6.1 already) The first one is certainly empty. Whiffed on that. I see patch attachments on the second one and don't see that code in the 2.6.1 in client/audio.c. The issue I ...
by jwrober
Tue Jan 21, 2020 10:03 pm
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 785

Patching

How does one patch an existing codebase? For example I have a gz of 2.6.1 and want to add these patches to it and test the impact on gameplay. I'm running Debian Linux if it matters. http://www.hostedredmine.com/issues/683570 http://www.hostedredmine.com/issues/683571 I'm working on an update to mir...
by jwrober
Mon Jan 13, 2020 3:49 pm
Forum: Longturn
Topic: Fuel for submarines in LT50
Replies: 10
Views: 1682

Re: Fuel for submarines in LT50

wieder wrote:Yes, still running 2.5.


I stand corrected. I was going off of what is in the LT forum post. Must have missed that went with 2.5 still.
by jwrober
Sun Jan 12, 2020 8:04 pm
Forum: Longturn
Topic: Fuel for submarines in LT50
Replies: 10
Views: 1682

Re: Fuel for submarines in LT50

LT50 is a 2.6.x game. The LT team does custom compile the server so I am not sure how pure 2.6.0 it is in this case. It will certainly be interesting to see how this change really works. I like it, especially for the non-AI based LT games.